Yeah when I was doing dev I would just use touch, and not use mouse.
You loose a cursor, and the ability to mouse over. Not a real big loss.
Its broke, always has been. It was never fully tested as there was not enough interest in it.
Amazon changed how it works even before C2 was retired, and thus there was no interest in updating it, or adding it to C3.
> If you know the dummy was overlapping you know it was mouse. What if it's a touch and the mouse cursor just happened to be in the same spot?
> If you know the dummy was overlapping you know it was mouse.
What if it's a touch and the mouse cursor just happened to be in the same spot?
That would mean that the user is dragging while touching, so I guess you could check that its speed is zero or pretty close, and/or mouse is down.
The number of corner cases is just going to balloon if you insist on working both in at the same time. Plus the logic for UI over the entire screen is vastly different between the two, especially if you want zones where the user can click on both UI, and background.
Letting the user decide and have events for both may be the best method.
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If you know the dummy was overlapping you know it was mouse.
The mouse cursor is aways on the screen.
Just use is overlapping with a dummy object.
I'm guessing because its a lot of effort for little return.
The angle inheritance would have to be removed as it would be problematic for someone down the line, just like removing it would break backwards compatibility.
As is it still makes sense in a few situations.
Spawn means make an object at the object that "spawned" it, and give it its angle.
Its sort of a relic from the old engine that was designed to simplify the use of bullet type mechanics.
You would compare the mouse xy using CanvasToLayerX(layer, x, y, layerZ)
CanvasToLayerY(layer, x, y, layerZ), and LayerToCanvasX(layer, x, y, z)
LayerToCanvasY(layer, x, y, z)
Make a function, or perhaps a simplification request would be in order.
Also, Families are also restricted: I can't use them in the free version :/
I guess I should have said containers.
Nope, but you can use multiples in a family.
Cool. Tell us about the MMO RPG you're planning. Or do we need to sign and NDA to hear about it?
Member since 12 Nov, 2008