i can click it, but it doesnt take z-elevation into account, and where it is relevant to the camera.
i have a selector (drag on mouse down) but it wont select spites with elevation properly on overlap
3d is just a graphical effect in Construct 3. Theres no 3d collision detection with objects or with the mouse (3d ray casting).
A 3d raycasting object would solve a lot of problems, but i dont think it will be added.
yeah, so i see. thanks for your thoughts. just had to work around it knowing its not a thing.
i use a 3d highlight tool pinned to mouse position. just makes it clear which block is selected.
2d selector that drags out. just hard to pinpoint what you are selecting on a 3d block.
but, i could totally do a 3d selector tool! thanks for bringing this to my attention lol
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You would compare the mouse xy using CanvasToLayerX(layer, x, y, layerZ)
CanvasToLayerY(layer, x, y, layerZ), and LayerToCanvasX(layer, x, y, z)
LayerToCanvasY(layer, x, y, z)
Make a function, or perhaps a simplification request would be in order.
newt
oho! this is very good info! thank you so much!
im completely new to zelevation! never tried layer to canvas. top man