newt's Recent Forum Activity

  • I would make a Boolean variable, and while that variable is true, set the x vector to x amount... every tick.

    The Timer behavior would work nicely. Also remember to set input disabled for its duration.

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  • Cool

    Yeah I've seen that one. Gotta admit space carriers would be friken awesome.

  • dop2000

    Yeah Greenworks for C2, and C3.

    OddConfection

    Wasn't aware of the Steam WebAPI. I'm like wtf aren't we using that?

    I mean that's what we do do.

    We don't do C++, we don't do mobile native.

    We do html.

  • twood be cool if it was online and people had access to an editor to design the behaviour and wav / squad dynamimcs within a set of well-defined rules / classes / behaviours etc.

    Once they felt ready, the user would press "battle" and their creation would be queued for an automated online battle with other users own created squads. And all other users could watch battles online in real-time.

    hmmm yes very cool indeed

    there could be various skill levels upgrades but no pay to win please.

    You are the man for it Newt,

    my patreon money is ready…

    NetOne

    Yeah I was thinking something like that, but I'm not sure about how to get it so that people can challenge other players. I mean I think that realistically the Multiplayer plug would be the best choice, but it's also kind of limiting. I would probably just concentrate on single player first.

    I probably wont do something like Patreon as my schedule is a little sporadic, but I appreciate the the thought. Thanks!

    Nice idea for a game, but the demo runs slow on my computer, very choppy.

    mOOnpunk

    I've changed it to not use the whole screen, that should boost fps.

    Please check it out.

    Cheers!

  • Forms aren't part of the canvas and aren't rendered at the same time.

    The only way to fix it would be to make the forms out of sprites, tiled backgrounds, text objects, etc.

  • Would you need yet another plug in order to use the Steam api aside from what's available from the official plug?

  • I finally got around to updating the Pixel Spaceships asset on the Scirra store:

    scirra.com/store/2d-game-sprites/pixel-spaceships-348

    While at it I also added a demo for it to better show what they look like.

    pigmalien.github.io/pixelfleet

    Basically it's like a skirmish of two squads fighting each other.

    Each ship/frame has its own behavior.

    It was kind of interesting to set the demo up while designing increasingly complex flying styles.

    Might be a good idea for a game. Let me know if you think it might be worth it, or if anyone else would be interested I might just release the capx.

    It might be interesting to see what others come up with as a behavior, maybe even do a jam.

  • Make a dummy object.

    • Post link icon

    I was going to say what we need is a little popup that says "Remember the guy you're arguing with is also sitting at home in his underwear." whenever you hit reply.

    But then I remembered I forgot to do laundry.

  • dropbox.com/s/szdt6n2yj93qhqj/averagescroll.c3p

    Sorry should have said to zero out the aveX, and aveY at the beginning.

  • Every n seconds

    ->for each sprite

    -->system set variable aveX to aveX+sprite.x

    -->system set variable aveY to aveY+sprite.y

    ->system set aveX to aveX/sprite.count

    ->system set aveY to aveY/sprite.count

    Every Tick

    ->system scroll x to lerp(scrollx, aveX,scrollspeed*dt)

    ->system scroll y to lerp(scrolly, aveY,scrollspeed*dt)

    Edit:

    Would that be a good idea for an system expression? Ashley

  • You'll have to research that for yourself.

    Typically the smaller the size of the download the more likely people are to download it.

    Nobody is going to install a game from an unknown developer if its got a large size download.

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newt

Member since 12 Nov, 2008

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