newt's Recent Forum Activity

  • Ok, I see, so is there a way to move an object 1 px at a time when grid is on?

    You could just untick snapping.

    Placing Project Properties into its own bar might make alleviate the issues of extra steps there.

    You can place bars anywhere, which is awesome.

    Edit:

    Lol 191

    Layout view: hold Alt while using arrow keys to move ignoring snap to grid

  • Does Sprite retain its collision polygon indefinitely when loading via url?

    Just to be clear. There's no chance the poly will get reset?

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  • Then there always figuring out what features could be added, and making requests.

    construct3.ideas.aha.io

  • Using Drawing Canvas, polygons yes, splines no, well more like not so much, it can probably be done, but it's somewhat complicated.

    Two js might be a good start for someone who wants to do a third party version, but C3 is strictly Webgl now, so some of it might not work.

  • Bound to layout sounds like a bug.

    Wrap, not so much.

    Edit:

    Wraps is acting weird.

    Thats a bug.

    They are both bugs.

    If it's not supposed to work with it it should not do anything.

  • Still not sure what you're getting at, but the hotspot is in the center meaning you have a 16 pixel offset in all directions.

    If you want the xy to correlate without taking the offset into consideration to a specific grid the hotspot would have to be at the top, and left of the box.

  • You should make an example, but I think your understanding of the collision polygon, and hotspots may be the issue.

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    I could understand an option for C2 imports to mitigate future compatibility issues, but what if something breaks compatibility with C2 imports into C3?

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    No more bug fixes, or compatibility updates after a July 2021?

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    From now on, Construct 2 will only be maintained with essential bug fixes and compatibility updates.

    construct.net/en/blogs/construct-official-blog-1/sunsetting-construct-1505

    They need to keep it at least usable, otherwise people will start asking for refunds.

  • On touch start: set Variable x to touch.x

    On touch end:

    ->compare touch x > Variable x: do foo

    ->compare touch x < Variable x: do other foo

  • Check out the 8 direction Behavior with default controls turned off.

    1. You would check if the x value is greater or less than the swimmers x and simulate that direction in the behavior.

    2. Simulate the direction s=<- d=->

    3. Use a variable for health. Lots of examples in the help, and tuts section. Use Sprite frames.

    Edit: C2 not C3

    TileMovement Behavior would be better

    Bummer.

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newt

Member since 12 Nov, 2008

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