Aeal5566's Recent Forum Activity

  • Here is an example that Flame wrote on how to use the HTTP object. Im not sure how to use the download object and haven't seen any documentation on that.

  • I had just started using MMF2 for game making when I was told about construct (oddly enough it was the same person who showed me Fusion) I actually had plans to buy fusion so I could actually sell my games but luckily enough he sent me a link to construct before i bought it.

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  • He means that deadeye and BenH already suggested changing the sampling to point.

  • Thats really cool. I wish I had the C++ know-how to do something like that. Would be good for creepy game music. I really liked it.

  • I was wondering if it would be possible to have a new type of variable that was global to the layout that it was assigned to.

    Also it would be nice to have a way to group variables global or private. This way when you have objects with lots of private variables or a lot of global variables it would be easier to find which ones you are looking for.

  • What he said. this was we can clear the Vram and have more control over what is loaded and what isnt. Even if you only loaded on the start of the layout, it may be slower but it would be better for higher res games.

  • 4. Even with few sprites, layer editor is slowing down badly. are you planning on improving it?

    5. How many objects one layer can handle?

    This depends on the graphics card and what sizes your sprites are, How much Vram you have also plays a big roll in how much stuff a layout can hold.

    btw its Layout not Layeout just thought Id let you know since you went back and edited them all to say that.

  • Why not make it just one big edit box that you can type in? I dont know what you are trying to do but maybe that will work. Or maybe you can do a small edit box that the person types into then that letter gets written to whatever and then the edit box is cleared so it wont make multiple characters.

  • Hmmm... I ripped some of the animations out the falling and things but for some reason I was still getting the error. It seems that construct dosent remove the files until you save and restart or maybe just save.

  • **face Palm** didnt see that. Go me and my reading skills.

    Well I need to find someway to really cut down then if its going to load everything across the layouts. I mean that is our first character there will probably be 3 or 4 more. not to mention all her other animations like opening doors and pushing this over etc.....

  • We are working on a way of cutting her down so she fits on a 256X256 texture and cutting her animations down by a few frames instead of 50 cutting it down to 35 and maybe cutting her walking down from 26 frames to 13 that will help alot in cutting down on the Vram used. Other than that What about the workaround I posted above? Or will it still take up vram?

  • I think Ive found the problem. The Animations I have are huge some are 50 frames a piece and have 8 directions for each animation. in total I have 792 frames of animation, I think Having all these frames and not being a power of 2 size may cause the computer to run out of Vram.

    If this is the case would a suitable work around be to store the lesser used animations in a separate character object and "swap" between the 2 by creating and destroying her different types?

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Aeal5566

Member since 23 Oct, 2008

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