Aeal5566's Recent Forum Activity

  • The insert key option already lets you set the value at that key.

  • This would be useful for things like the bone animator but as for placing the hot spot I see little point.

    the easiest way to do hot spots for sprites is to make the images all the same size by having a transparent area around them. Then Bring them into the Image editor with the import images option. in the import image dialog set the hot spot for all the images to the center. Now go into your animation editor and hit ALT and the crop button all images will be cropped with the hot spots in the same place.

  • Load the default values from hashtable, ini or other data object into global variable. Sorted.

    Im not looking for a way to do this If I needed help doing it I would have posted it in the Help section. I just thought it would be easier to have something like this thats all.

  • First off Global variables are easier to pick. PVs you have to pick an specific object of who's variable to reset and what happens if you cant pick them right?

    Why do global and Private need to have the same ACES? They should yes but they don't need to. The fact is something like reset back to default variable would be very useful weather they implement it is up to the devs and the devs alone.

  • You still have to write all the code how is that easier than "Reset variable"?

  • Intuitive yes but practical to program: no.

    If I have 30 variables that need to be reset back to default values I am supposed to write out 30 events and search through them every time I change the default value I have to slog through the events and change it again.

  • An Action to reset global variables back to their default value would be nice. so that If you use them to move from layout to layout and you start a new game it will set them back to their defaults.

  • Congratulations!

  • The problem with using a small group of alpha testers is they will get into a groove with the product and know how to use it and bugs will go unreported. With a beta test as big as construct everyone will try different things and find different bugs. Because there is no way a small group of people can find all the bugs in a program, some one will always manage to find a bug.

    You know what they say: "When you make something idiot proof they just make a better idiot"

  • I made a peeler plugin for the bananas. I though it would be useful.

  • I like the deisgn but I think its a bit to close to the colors of the unity site. I know the layout is common and there are only a so many ways to layout a site well, but I think more could be done with the color scheme.

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  • Ive worked pretty extensively on modding the platform behavior from the base plugin and it can do anything you want. there is really no use in making your own because its made for you and its pretty easily built up and modded.

    Especially if you don't know how to program jumping there is a good chance it would be hard for you to use concepts such as time delta to make your characters run/Jump/Walk smoothly. You would also need to program a whole separate movement system for your enemies.

    As stated Above take a look at the tuts and other caps to see what has been done and can be done with the built in movements there is no need to feel like you have not done anything because there is plenty of other stuff to code.

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Aeal5566

Member since 23 Oct, 2008

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