megatronx's Recent Forum Activity

  • The pathfinding behavior does make some things really easy, but it has limitations.

    I am making an isometric RPG, and I use the pathfinding object a lot. It's what made the game possible.

    I have a couple issues with it though. It is not very good for "tile" based games like Civilization because, as you said, the characters will never go to the exact spot. So, you will have to scoot them over using another event to get them in the exact center, and that never looks very good. This is why I got rid of tiles completely and just let characters walk wherever they want.

    The second issue is that it does not handle moving objects very well. So, if you have multiple enemies coming at you, they will walk through each other and even stand right on top of each other. I wish I knew how Baldur's Gate or Age of Empires kept units from overlapping.

    Using chipmunk physics will make them bounce of each other

  • megatronix

    Wouldn't such a project be like native? Or do you mean creating an engine from scratch?

    Yeah, just basically native exporters. I know nw is there, but i think it will never be really good for games made in c2. So exporters that would tailored specifically for c2, to work at solid 60fps without slowdowns, with framerate smoothing and some extra native post processing features would be very desirable, if not only due to stability.

  • mahdi71 How about you'd just make us native exporters ( win, mac, linux, and then for consoles ) , we could purchase at the store? I know I would buy it. Those are in insanely big demand. Those would also boost morale of c2 users ( and later c3's ) . *You would become our local hero!*

  • Was there some newly created objects along the way per chance?

    That would be a classic issue.

  • You can also try rex's Push Out of Solid behavior in combination with Solid behavior to make sure units don't overlap, although you'll have to make sure pathfinding is set to custom instead of solids.

    Man, and I thought I had all plugins downloaded! Thx for the tip. Rex's stuff is always ace!

  • megatronx

    Hello,

    Any success on this matter?

    BR

    Unfortunately not :<

  • "Those chess where made out of wood and not air. Unsubscribing"

    The game looks neat btw

  • I got sometimes strange FPS drop on some monitors (I had huge drops on my 2nd screen). I recenlty reset my win7 desktop (deleted user, created another one) and it fixed the problem. I didn't understand what's involved in that (drivers ? monitor ? third party software ? browser ? )

    Test on primary monitor. Gpu give much less power to second screen.

  • Probably that's because your array's "Y" dimension is set to 1, and not 3.

  • Hi!

    i found a problem in C2, when you are going to play a sound, it takes a delay to play the sound for the firts time its played, but then it loads good.

    Did you pre-load them?

  • How is your knowledge of vector math, matrices and quaternions? And are you as good at 3D modelling as you are at 2D art?

    Every time anyone suggests 3D features, I think they are totally missing these two points. When we added the multiplayer feature to C2 it was a significant lesson in how everyone imagines it being perfect, a dream come true, you'll never need to learn anything, it will be so easy! But in practice it's still hard work, and I don't think you realise just how many obstacles there will be in your way, even with a tool like Construct 2 doing a lot of the heavy lifting for you.

    I personally would just like to be able to include 3d models, like we used to be able to in CC, and just build a map from 3d objects and in 3d space, but the game would still just be 2d and using current collision boxes.

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  • Hey, example is not working for me. c206

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megatronx

Member since 25 Sep, 2008

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