megatronx's Recent Forum Activity

  • Thanks for reply. I will want to upload new music to the store soon, so as I understand my account will get transfered will all my stock?

    Thanks

  • Hi,

    I am constantly having problems getting in to my sellers account with Error 524 Ray ID: 531ac2f8af28cc7b most of the time. Often I can't get there for days and I give up. I also need to Consent every time I'm there!

    First problem has been occuring for years already. Please fix it!

  • Just tried it here, on i5 4210 u, win 10, latest stable and latest nw. Preview and exported look exactly the same too me running x64. Try uninstalling Canary, clean your registers with cc cleaner and see if this will change anything? Or it might be gpu drivers issue. I don't have dedicated gpu in this laptop, but I will check tmrw on a laptop with 1050ti and also can check on desktop with gtx770.

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  • You mean like the platform behavior just with events instead?

    It's basically called parabolic motion, and you could use the bullet behavior with gravity if you wanted.

    Anyways to do it with just events you'd add two instance variables to the sprite : (vx and vy). Those would be the horizontal and vertical velocities. Then the event would be:

    every tick
    -- sprite: add 100*dt to vy
    -- sprite: set position to self.x+self.vy*dt, self.y+self.vy*dt

    I can't really think of a application of lerp or clamp with just that.

    You could clamp the vertical velocity so that it doesn't fall too fast?

    set vy to clamp(vy, -100, 100)

    I may have bungled the order of the parameters though.

    You could limit the y position for some kind of ground too:

    set y to min(self.y, 400)

    Thanks! I will try it out. The game axis are xyz actually, and jump direction and strength can be controlled similar to Mario. I asked about Lerp and Clamp, because I want the longer the fall the faster you'd go and also I'd want to have jump height dependent on how long you press button with a limit. I would do it myself, but it would take me more events than necessary, and someone like you is very good at keeping things simple. :)

  • Hi,

    It's been a while since I've lurked in to construct. I want to make custom jump and fall using event's, but all the help I've got in the past got lost ( removing of pm's and windows failure requiring me to format hdd with copies of examples ). I frankly forgot how to properly use those expressions. So if someone could give me a code to get smooth jump and fall, as well as remind me why it works the way it does, I'd be very thankful.

    R0J0hound I know you know this very well :D

  • Hi,

    3d demo doesn't seam to display anything except for text. Any idea why it might be?

  • QuaziGNRLnose> Development has ceased.

    Why did you stop its development? It looks like amazing plugin.

  • you got to create your own events for movement and collisions and you'll be fine. Although, you will need to create slightly different events for kb and for gamepad.

  • It is also an issue in c2. I didn't do tests per say, but I did notice that once I added a family, performance would always start going downhill. Same for animations.

  • I noticed that too - it takes way longer then a while back, but I don't remember when I started noticing this. I thought it was my pc.

  • wow mOOnpunk having the seperate object (in your case shadows) handling the Z-Order is brilliant! Allows much more freedom of animation in the characters!

    Yeah, classic. Also, if its grid based, you don't need any collisions at all, you just check position on the array against other solids on the array

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megatronx

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