This is fantastic :) I will definitely give it a shot. Seams like it is much more efficient to work with then q3d. I do agree with the addition of blend modes and couple more lights, and raycasting(unless there is an alternative to that)
Some questions:
- I would like to know how exactly relto works? if i have two objects: player and camera, if I want camera to be the eyes of the object I just set it's x and z to 0 and specify id of the relative object?
-Are there 3d particles?
-How to get animated textures?
-What does setting rectangle do?
- I noticed you can create verts and store them as mesh. Is it possible to create plane that would work as a wall for example?
I also would like to know how it is performing against something like three.js just out of curiosity.
I'll be researching that myself, but answers are welcome, and an example capx would be even better.
Best