Davioware's Recent Forum Activity

  • The idea is that everyone donates for a feature that would benefit all of us - The more people donate, the higher the amount of money the person that delivers will get.

    I completely understand your idea, and it would be beneficial to have a system like this, but as Ash pointed out, when money is involved, things could/do get ugly. Also, the export to live/psn "feature" is more like a rewrite of construct, I was just pointing that out. You'd be better off just opening a Programmer for hire thread and individually asking for a certain feature at a fixed or variable price, but even with a 1on1 payment scheme, it could be hard to organize. Also, I have no idea how this commercial aspect would play into the mmf2 ordeal. IMO construct is best left completely commercial free, aside from plugin sales if there be any. Also, paid modifications to construct itself might split the versioning into two or more seperate branches if say, a new group of money-oriented devs enters the mix and makes you that live/psn version of construct. Ash/Rich/Davids real version will continue follow their path while your version will stay non-updated. If an unforseen bug arises in your version, who's to say that your paid team is required to fix it for free?

  • Lol, only 500 bucks for something that complicated. You'd have to practically rewrite Construct.

    It would more likely cost around..

  • YES! layer effect controls!

    AW! collision bug doesn't seem to be fixed.

    Good work guys. I'm desperately hoping for that collision bug to be fixed.

  • not yet.

  • Yea, i'm pretty sure it's possible.

    however it might be something like this

    AppPath & "data\images\char\"&EditBox.Text&"\chain1.png"

  • It's not that difficult to make a NES style BC swing, but there are tons of ways of doing it. Since no physics or pseudo-physics are used, all you have to do is set up a rope object which shoots out of you, then rotate your grapple sprite around the grappled point, while setting your character to an image point on the other side of the rope. It requires no math! (but you will have to set up a few variables to determine swing length and swing speed, also a grappled state for your character.)

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  • My post was just a little joke. You haven't offended anyone .

    Sorry if my tone came out wrong or something, my bad. Feel free to put your pic back.

  • That Neave is a beast.

  • Mary Jane, I understand your strategy entirely. This picture was strategically posted to inject the hearts of many a manly Construct user with an appreciation for your female form, and sharing of similar interest. You will now undoubtedly receive more support than the average user, as the manly men of Scirra attempt to hopelessly win your heart by heeding to your every written word. You are in a position of power, you, you.... EVIL CONSTRUCT LOVING ANDROID YOU!

  • Why in Ash's name would you want to develop a game on a tiny slow hand-held? The screen is ridiculously small, and there's no mouse. Imagine dragging and dropping on that event-sheet...

    Sorry about ruining your fun newt.

    Imagine Construct 3.0 on PC

  • Anything involving monkeys is good.

  • you should play around and get to know construct and the event system better. Try what pixelrebirth suggested, it will work. Platform school might help if you haven't tried it.

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Davioware

Member since 25 Sep, 2008

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