Davioware's Recent Forum Activity

  • Oh wow, it resembles choplifter a lot! I didn't even know the game existed .

  • I know, the controls take some getting used to .

    Tips:

    -Stabilize should have been called Auto level - as the helicopter attempts to set the thrust for you to maintain a steady altitude. Do not use this button with W, as it is meant as a replacement for the thrust. Can only be used for about 5-8 seconds before needing a short recharge.

    -Do not press A or D continuously, they are just meant to adjust the tilt of the helicopter with small taps, with the main rotor doing the movement work. You have to adjust the tilt constantly during flight.

  • -Epicopter-

    A game by Davioware

    <img src="http://dl.getdropbox.com/u/1010927/EPICOPTERSS1.png">

    <img src="http://dl.getdropbox.com/u/1010927/EPICOPTERSS2.png">

    This is my latest little project, I decided to work on it as a break from bit fortress since the 99.4+ collision bug is getting in my way of continuing with a stable release. This was done in 98.9, I don't know how far this project will go, but i'm planning on keeping it small scale/arcade, since I already have Bit Fortress and my Massive Top Secret Project to keep me busy for months.

    Anyways, I just wanted to release this so you guys could test it out and dump some feedback on me. It's getting really late so i'm just going to make a quick post and let you guys play the game. A lot of features are missing, so don't mind that; just test the engine and the general feel of flying/rescuing/killing men.

    DOWNLOAD HERE: http://dl.getdropbox.com/u/1010927/Epicopter.zip

  • Are you talking about that middle-frame time period where it's told to be destroyed, but there's still events picking that object type?

    I'm pretty sure once it's destroyed, it can't ever be picked again, even if the event sheet hasn't finished running for that frame.

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  • I'm pretty sure sdl or allegro is slower than directx, but I could be wrong.

    He sucks

    It is slow and different from others

    different from others? if anything that's a good thing. I don't think you've used construct enough to understand that it's already a full fledged game creator who (besides a few bugs) is miles ahead of it's competitors in terms of speed, power, and coding system. I don't know what you mean about slow. The cross platform stuff is due to the fact that the devs were amateur coders at the time, but i think it's planned for Construct 2.0.

    Add a bunch of programmers to help you

    easier said than done.

  • right click any condition, invert condition.

  • random(61) returns 0-60, so use 30+random(61) for a 30-90 spread.

  • Could the bug be something along these lines? This is a serious collision bug I found in 99.42, and it appears to somewhat match your description.

    http://sourceforge.net/tracker/index.php?func=detail&aid=2830539&group_id=207820&atid=1003219

  • what version are you using?

  • Try the Xaudio2 and MOD plugins. They can do most of what you're asking for.

  • Its about a psycopathic man from the blue man group.

  • It's much better to make the transition yourself with a black sprite, because transitions are really buggy. I recommend avoiding them until they are fixed. Anyway, You might be able to find it lurking around in some old thread. The link is most probably dead however, so you'll be better off asking someone in chat/forum to give it to you.

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Davioware

Member since 25 Sep, 2008

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