Davioware's Recent Forum Activity

  • specify two points, then specify two objects as arm1 and arm2. the arms would then form into an ik chain starting from point one, and attempt to reach point two. Maybe just specify arm1 as the root, then another point as the goal.

  • yes you can, and it would probably increase performance.

  • thomas, you can make the player walk to a position with a position compare condition and then set x velocity to the player walk speed.

    Also, for the ledge jump not being powerful enough thing, you can hard-force a jump of any height either by

    a: setting the player's jump strength to a higher number, jumping, then immediately setting it back within the same event

    or more easily....

    b: set the y velocity of the platform movement to a negative number (which is what "jump" does essentially)

    by controlling the y velocity you can make any kind of jump sustain/ jump system you want, even add a manual sustain to second jumps like you want with a bit of eventing.

  • there actually is a sustain jump check box somewhere in the properties bar.

    The lack of a sustain meant it was impossible to get up after grabbing a ledge with my ledge grabbing code.

    I've made plenty of working ledge grabbing examples, the simplest way of getting up is to trigger another jump when your player is on the edge.

    I believe the additional x/y velocity action is being implemented by Davo (the plugin's creator) in the near future.

  • Don't use find and replace, it doesn't work, and makes those bugged numbers. If the number bug ever happens to you when your manually placing or replacing a variable, reopen the event wizard for that event and click finish again, that always fixes it for me.

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  • Honestly at first I had no idea what a hash table was until I played around with the plugin randomly one day. Just assumed you didn't know the meaning/usage of hash table at first, like me.

  • I think you're looking for the hash table object . For now you can get some basic encryption with the crc32 plugin.

  • Would very cool to have imo. I don't know how complicated it would be to make it supported on all systems though. Devs?

  • yea, families are the way to go when you want expandability and all objects to behave in a similar fashion. Your setup sounds typical of a family usage.

    and newt, what would system destroy do?

  • how can an objects name be in a global variable?

    I don't fully understand what you want, but it's probably better to give your objects a "name" private variable.

  • Very very awesome. Is this for a game or just a test of the plugin?

  • I really like this, very well done in terms of polishing and animation. I like the fly's attack code also, it reminds me of those pirate birds donkey kong country 2 ^^. I very much want to see sound implemented in this; it will add so much feeling and atmosphere. The graphics are top notch too, and this is shaping up well. Can't wait to see more. Oh yea, his leg looks like a piston when he jumps

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Davioware

Member since 25 Sep, 2008

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