Davioware's Recent Forum Activity

  • Sorry, you can't. End-users must install the Direct X components to run the .exe file. Including the DXwebsetup file with your game is probably the best way to go about distribution.

  • You're probably better off using a detector sprite in this situation, otherwise you would have to have many overlapping at offset checks. Overlapping at offset can't really use a range of values for the x and y offsets, because it uses the sprite as the collision checker, as opposed to just checking if numbers are within a range. Sure, you could make a For loop to iterate through all the offsets, but that'll use a lot more collision checks, and be slower.

  • do you have a lot of graphics? By resized, do you mean scaled down?

  • lucid summed it up quite nicely. In gta the goal is escaping the cops or exploring. Open worlds are fun, if used correctly. The world must be put to use , i.e, goals or situations. Create situations that involve that use of the world and it's different attributes. Make things that traverse the world in different ways and make it seems fresh.

  • Practically everybody wants some form of portability. It's not going to be in Construct 1. Plans for C2 include cross platform support, but it may only be to one specific platform other than windows. I'm pretty sure the devs don't have a software renderer planned.

  • I didn't test this in a new .cap yet, but does anyone know if newly created objects can be picked in expressions correctly? For example: I create a sprite, then set its width, then add its width to a global variable. Is construct certain to pick the newly created object in the expression? I'm doing this, and it works, but is it just picking it because it's the newest instance? From what I remember, using the spawn object or system create actions filters the SOL to only the last created object, until the end of the event (or is it until the next action that doesn't have to choose the newly created object?), or until another create object action is called. I just need some professional clarification from the devs.

  • are they tiled background objects or sprites?

  • Fair price?

    Do you think it's fair? I think so.

  • Sweet.

  • no, it's mmf2.

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  • Don't. I'm pretty sure it's an unfinished feature. You don't want to risk corrupting your .cap file.

  • I'm not even testing Construct before either all mathematics and computer software are made 1-based, or Construct is adjusted to how reality actually work.

    Construct is mostly 0 based actually. Only a few things are 1 based. It's not that bad.

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Davioware

Member since 25 Sep, 2008

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