Davioware's Recent Forum Activity

  • fps:148

    threads:2

    cores:2

    Intel Corporation

    1795mhz

    HD 4670 512 MB

    steady fps around 170-180

  • 1.8 ghz dual core, 2GB ram, HD 4670 512MB. Not top of the line, but I wouldn't call it out of date. . And just the fact that one of the demos lags on your pc speaks worlds about the plugin's performance. I've run fluid sims before and they mostly all ran better than this.(no offense lucid!) The low performance must be because of the construct implementation or just the general unfinished/unoptimized state of lucid's awesome plugin. I hope that future versions will run at more acceptable speeds.

    This is the kind of performance we need lucid.

    http://www.escapemotions.com/experiment ... index.html

  • Ok. The retrosmoke is amazing. And it almost doesn't lag.

  • Congrats!

  • i only tried the smoke and fire one.

    I have an E2160 dual core 1.8 ghz

    and a HD 4670 512mb

  • Awesome.

    It lags on my cpu though. Dunno if that's because the plugin's unfinished/some settings are set too high.

  • I guess there might be a big difference. Arima said 3500 events in one event sheet. You may have over 1000 splitted to several event sheets?

    no, it's all one event sheet, and preview time is around 2 seconds.

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  • Care to post system specs? My game has over 1000 events but previewing and stuff is almost instant. I think the number of objects in a layout and resolution of sprites matters most in terms of IDE performance.

  • Biggest bug crossed off the list. Good work men. Now on to fix those layout switching crashes, they are public enemy number two.

  • I tried the demo, and there appears to be a serious problem with the fullscreen effect canvas. The screen is really zoomed in and i can't see the main character at all.

    <img src="http://dl.dropbox.com/u/1010927/Forumpics/sadfacemantis.jpg">

    Also, the window size is wayyyyy too big. I can't even move it around on my screen (1440x900) or see it fully because the caption bar is cut off at the top when it starts. I'd limit it to around 1024x720 (somewhere around there) so people can actually see the window.

    Aside from that, great work. I love the game idea, but i'm wondering if construct can handle it effiently. And please make sure the gpu requirements aren't over 512 mb.

  • check the wiki, it explains it well.

    [quote:3479hhrp]What containers do

    -When picking instances of one object in a container, the instances of the other objects in the container are also picked.

    -When Spawning one object in a Container, new instances of the other objects in the container are automatically spawned and paired up.

    -When Destroying one object in a container, instances of the other objects in the container are also destroyed.

    http://sourceforge.net/apps/mediawiki/c ... Containers

  • Still working on this game. Coming along very nicely.

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Davioware

Member since 25 Sep, 2008

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