thanks tulamide, anyone who gets a lower fps with this please manually tell me the real steady fps
I think the hardware profiler is slowing it down for one tick, I'll fix that later, but for now:
[quote:2v7xgcmu]anyone who wants to help please run this
download(720k)
this is a 50x50 grid of fluid, and 2500 moving sprites taking advantage of multicore processors
you won't see anything on the screen happening but just move the rocket around randomly
it's adding ink nonstop invisibly, and all the testing is going on in the background
I'll try to make another larger gridsize benchmark in a little while, but this should start to give use a general idea of how it could run
after you've given a second for some ink to get out, please left click, and then paste into a reply to give me your benchmark data
please paste, and don't just give your fps, because it will help me verify it's recognizing all cores
if you want to add your gfx card info that'll be useful mainly only if it's not running over 100 fps
thanks anyone who helps,
here's my info:
fps:302
threads:4
cores:4
Advanced Micro Devices
3415mhz