Actually, all of my games are on gamejolt. It's a newish portal for exe based games and it allows you to get some ad revenue when people download your game (but the ad revenue system is down for whatever reason now). It's useful to host your game there because it also gives you graphs with day by day statistics regarding the number of downloads and pageviews. This is useful because if you see a spike in views, it usually means your game was reviewed or mentioned somewhere, and then you can use google to search for the article.
And what's next? Or what do you do next with the game?
Audia isn't really finished, it's more of a prototype than anything else. I might work on it more in the future. As of late however, all of my gamedev efforts have been focused on completing TowerClimb, which will be the first commercial game I release. The only way to make any substantial amount of money on gamejolt is to have a very popular game. Something along the lines of "I wanna be the guy". For every 1000 page views you get maybe 1-3$, depending on the day. The combined revenue for all 4 of my reasonably popular games is just over 20$ USD. Not much!
Hopefully TowerClimb makes me a bit more cash than that. The alpha was met with praise, so hopefully people will love the full game.