Game Jolt and post game creation

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  • I just found Davioware's game "Audia" on Game Jolt (via his own weblog) and was wondering: what is your experience with putting a game on Game Jolt?

    Do you get the idea that 10 or more people try your game and give feedback on it?

    And what's next? Or what do you do next with the game?

    I'm just curious at what people have done so far with their game, after finishing it.

  • Actually, all of my games are on gamejolt. It's a newish portal for exe based games and it allows you to get some ad revenue when people download your game (but the ad revenue system is down for whatever reason now). It's useful to host your game there because it also gives you graphs with day by day statistics regarding the number of downloads and pageviews. This is useful because if you see a spike in views, it usually means your game was reviewed or mentioned somewhere, and then you can use google to search for the article.

    And what's next? Or what do you do next with the game?

    Audia isn't really finished, it's more of a prototype than anything else. I might work on it more in the future. As of late however, all of my gamedev efforts have been focused on completing TowerClimb, which will be the first commercial game I release. The only way to make any substantial amount of money on gamejolt is to have a very popular game. Something along the lines of "I wanna be the guy". For every 1000 page views you get maybe 1-3$, depending on the day. The combined revenue for all 4 of my reasonably popular games is just over 20$ USD. Not much!

    Hopefully TowerClimb makes me a bit more cash than that. The alpha was met with praise, so hopefully people will love the full game.

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  • Thanks for the reply. I didn't know there was ad revenue on Game Jolt.

    It must be difficult to become popular on Game Jolt, because as time goes by, more games are being uploaded on the website, making your games harder to spot. I guess.

    I downloaded your Audia game on Game Jolt today. You're getting richer

    Audia is like Nintendo DS' Electroplankton:

    Subscribe to Construct videos now

    What is your plan on how to bring your commercial game (towerclimb) to the people?

  • I like the place even though it's a bit hard to get your game so everyone sees it. Haven't published anything yet though.

  • What is your plan on how to bring your commercial game (towerclimb) to the people?

    Marketing wise, It will certainly get reviewed on the indiegames.com weblog when it's released. Tigsource will probably feature it on the front page as well. That accounts for a bunch of people who like platformers. Other blogs and sites will probably review it also as the word gets out, which helps a lot. Word of mouth helps too. When people like something, they usually post about it in forums or whatnot, or on youtube. Towerclimb already has a bunch of videos and "Let's play"s on youtube posted by people who like the game.

    I don't have all the details on how I'm going to sell the game yet however. I'll most probably be using BMT micro or Paypal or some other payment handler to handle distribution of the file and payment processing.

  • Drat! I was hoping to have the first commercial construct game, but it looks like you'll beat me to it.

  • didn't know that GJ had a revenue system, just checked my game and it had earned per day something under $0.05 , the portal is new, and and many games don't get views they deserve, another portal worth mentioning would be IndieDB, although there is no revenue system there.

    Drat! I was hoping to have the first commercial construct game, but it looks like you'll beat me to it.

    i think alspal(Alastair John Jack) has already created the first commercial game, Arvoesine (reviewed on TIGSource)

  • no, it's mmf2.

  • Alastair John Jack is asking $5 (I think usd) for Arvoesine. Fair price?

  • Fair price?

    Do you think it's fair? I think so.

  • > Fair price?

    >

    Do you think it's fair? I think so.

    I also think so. I've watch a playthrough on youtube of the game.

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