ryrydawg's Recent Forum Activity

  • > 	Set array size to (0,1,1)
    
    Repeat tokencount(text, ",") times
    	Array push back tokenat(text, loopindex, ",")
    

    Works great! Thank you. Attached an image for anyone that is struggling with it.

  • Hey everyone. Is it possible to fill an array with multiple items from text input?

    EG: Textinput = a,b,c,d,e ( Seperated by commas )

    Array values index 0=a , 1=b, 2=c etc.

    Thanks !

  • this is not working at all !!!

    Hey there. Construct isn't the best for creating your map. I used a 3rd party application to create my map then imported it into construct. Saved me a lot of time

  • Hey! Did you manage to figure out how to use the Speech recog?

    I got the dude's capx from youtube but don't really understand it.

    Were you able to make sense of it?

  • yes it is possible. you would have to be able to save locally to add that feature. save on complete / quite layout - On start / load compare save status and adjust by time. before game resume.

    I tried using the "Browser.ExecJS("Date()")" but I am unable to get extract an actual value from it.

  • Hey everyone, just a general question here..

    Lets say that every hour you want to add 1 to a variable but you want it to update even when the app is closed...

    My logic would be ...

    On app opened -> get date and time

    On app closed -> store current date and time

    On app opened -> Do math and work out how many hours have passed -> add to variable

    Is this possible in construct ?

    Thanks !

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  • Actually in your case it's much easier using two tilemaps..

    Assuming characters can walk over the grass areas, but have to somehow collide with the house..

    Yup good point. Logically though I should be able to place tiles upon tiles by using the same tilemap but different layers?

    Didn't seem to work!

    Multiple maps it is then!

  • You can't have two tiles occupying the same spot in one tilemap..

    Thought as much

    Would be a cool plugin though!

    Thanks for the reply!

    Keep well

  • Hey everyone,

    I am having issues with placing tiles..

    I Understand that placing a tile on top of another deletes the tile underneath.

    So my question is.. Is it possible to place tiles with transparent corners on the same map without having to creating another map to place on top ?

    Here is the Capx if my question is too vague .

    https://onedrive.live.com/redir?resid=E ... ile%2ccapx

    Thanks!

  • hobibit RamPackWobble LittleStain

    Thanks guys! Managed it!

    It was for the random terrain generation similar to kingdom.

    Here is the Capx if you ever need something like it

    https://onedrive.live.com/redir?resid=E ... ile%2ccapx

  • Hey everyone.

    I've been trying to figure out how to get the x position of an object from a specific location.

    So for example, you have a sprite that has been spawned at x=300 y=300

    How would you get the x value of where the sprite ends to the right.

    What I have been doing is creating a variable that holds the sprite's width then adding its x position to the width which then equals the x position on the far right of the sprite.

    Is there an easier alternative to this?

    Thanks.

  • LittleStain

    Nice! I like the 66% change addon!

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ryrydawg

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