Hi again,
I modified it a bit:
[quote:375o95ww]http://www.proxy.wtf/construct2/capxs/Sidescrolling.capx
(Camera movement provided by:
)
R0J0hound, would you even recommend using tilemaps in such a Project? In the end the ground isnt animated, but it should be a detailed graphic? Is there a difference in Performance, when it Comes to "big tilemaps" (detailed groundtextures) instead of just putting in sprites? The borders are limited, not endless, but I havent got enough experience to decide, if it is even noticable in that case. Even through, working with sprites could be a bit more Handy.
The empty spaces in the left-generation-part are fixable with a bit of math - havent done that yet.
Have a great Weekend,
Tan
(once again: sorry for the spellchecking and autocorrecting from my browser, it doesnt wants me to write in other languages except the OS one)
Hey man, I saw what you did there and have been trying to come up with a way that will continually create terrain without the repeat loop since I assume you would want it to keep generating regardless of how long the player is running left or right?
This is probably the most simplistic way I could come up with, if you wanna have a look.
You could make the blocks invisible and change the size of the floor so that it is building outside the window,
Anyway here it is
https://onedrive.live.com/redir?resid=E ... ile%2ccapx