QuaziGNRLnose's Recent Forum Activity

  • /b, windows IT platform.

    lol

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • well you dont need to "spawn" a bunch of stuff, you can set the width/height to the x,y size of the box.

    in essence you just need to store the initial position of your click when you click using (((floor ((MouseX/Y) / 32) * 32) +16))like you have already (and seem to understand) in a variable like INITIAL CLICK X, INITIAL CLICK Y, for x y respectively, then from there on if mouse button is down set the width of the box to ((floor ((MouseX) / 32) * 32) +32)-'INITIAL CLICK X') and height to ((floor ((MouseY) / 32) * 32) +32)-'INITIAL CLICK Y'). you might need to adjust the +32 part depending on how your sprite is positioned, but you seem like you'll be able to figure that out.

  • construct is way better at making EXE's at the moment is more likely the reason, i'd use html5 if i could do as much.

  • you can use containers if each turret is unique, but if you have lets say 4 turrets that are all the "same" sprite, as in a single object type containers may not be the best way. you'll have to give each ship an id, and then give the turrets two variables, one for their ID, and one for their ship ID. using events youll have to make a

    for each ship

    turrets variable 'ship id'=ships('ID')

    -ACTION: TURRET SET POSITION TO SHIP, IMAGE POINT = ('TURRET POS ID')

    you could try it with or without the for each, not sure if it'll make a difference, but sometimes it does depending on what your doing.

    so for each ship, lets say if they had 4 turrets, you'd have 4 turret objects that youd need to create, and give them each the same 'SHIP ID' when you spawn them (you would do this at the start of the layout, or when you spawn a ship by creating 4 instances and giving them their given ships id as 'SHIP ID'), and then numbering them 1 2 3 4 for their TURRET POS ID. that variable would tell each turret what exactly they are on their given ship. of course if you were to follow everything i said youd need to give the ship 4 image points. i realize this is a little confusing to describe in words, so if you have any trouble just reply :D

  • battleships <3

  • worst comes to worst, and gamemaker eats up all the market (which i highly highly doubt), c2 will just destroy GM on the Direct-x OpenGl game creator side of things, just like CC has been doing for years even in an incomplete state.

  • Uh oh what if adobe decides to make an html5 games creator?.

    they never did something like that with flash, even though they could of, it's only recently happened with mmf2

  • this was for arima on chat, its commented and stuff.

    dl.dropbox.com/u/1010927/verlet%20example.cap

  • no, its a bunch of sprites with in a quasi(no pun intended)-verlet chain.

  • <img src="http://dl.dropbox.com/u/1010927/grapplymswin.png" border="0" />

    grappling hook :D

  • some vector math ops would be nice, like cross product, dot product, angle between vectors, 3d distance, all for 3d vectors obviously.

  • now its easier that ive restarted the program,bug maybe?

QuaziGNRLnose's avatar

QuaziGNRLnose

Member since 2 Aug, 2008

Twitter
QuaziGNRLnose has 5 followers

Trophy Case

  • 16-Year Club
  • Email Verified

Progress

17/44
How to earn trophies