Bitmichael
I implemented the three.js lightmap textures for sake of completeness, but the JSON loader they provide for their extension isn't very well documented (at least i couldn't find much on how to use it). If its not working i'll try to figure it out for you. It is only available for blender i believe. https://github.com/mrdoob/three.js/tree ... rs/blender
The plugin lacks features in your eyes and is complete in others, I have been transparent with all the features available and i have tested every single one, as well as take time to write description text for every action/condition/expression, this serves as light documentation but many people do not notice it or try to read it. three.js documentation can also be used for an idea of how particular features work, but again some features are lacking documentation. There are no known bugs at the moment (you can cause bugs by inputting nonsense values into fields like intensities or opacities below 0) but this is simply due to a lack of type checking (i can't prepare for every erroneous use case). I've left it to users to make sensible choices, i.e. don't do things like load audio files as textures. I don't really see what extra documentation is needed at this point, and people are asking on how to do things like collision detection or make a first person shooter or make wheels spin which are certainly possible using the plugin for rendering but aren't actually part of the plugins features, they're more construct and programming related questions and belong in a proper help thread on the help forum. I expect those who download the plugin to understand object hierarchies and texturing, local/world space, modeling etc. I can't be expected to give novices a crash course on every in and out of 3D game design, and i never claimed for the plugin to do these things. It's strictly for displaying 3D graphics at the moment.
You have outlandish expectations from a plugin which humbly and very transparently presented its feature set from the beginning. You didn't have to buy it, and you could have looked through everything, as you've admitted yourself, and easily come to the decision that it lacks the features you'd expect from something like UNITY. It's not really meant to compete with something as complicated as unity. There are purchasable plugins that do one very simple thing thing for 35$ on the scirra store, and others like spriter which do quite a lot for 35$. It's strange you feel that the plugin is incomplete when it's working as intended and doing what it claims to, for only 15$. I don't have to provide it for free because you don't think its complete, and in fact i think 300+ hours of work that went into it mean its quite fair for me to ask for something in return, when some people are posting much simpler plugins for much more. Many people have remarked on the fact that it is a very fair price and yet you're trying to convince me i've ripped you off. Even construct and spriter are in constant development but touted as just as "complete" a product for all intents and purposes. Complete does not mean a product has no bugs or is not being updated, it simply means it's in a stable, usable state, and secondly this forum is for completed addons posted by users, it says so in the forum description, they are not official plugins, paid or otherwise. If people don't want the plugin they don't buy it, if they don't think its worth it they don't buy it. Every single feature is shown on the main post, and it's not my responsibility if you didn't read them. You'll have to wait for the refund as it is handled through PayPal.
You bought all future updates to the plugin for a very low price and hopefully they will change your mind about using it when they finally come out, however you'll have to repurchase the plugin. Realize that as unhappy as you are this plugin took a lot of my time to make and is being used successfully and happily by a lot of people, I've been honest with everyone as i can be. I still work on the plugin. I really don't care if you distrust me. The construct 2 developers are not being irresponsible by letting people develop extra functionality for their product. A lot of users are happy with the plugin, and it is not the fault of the developers of construct that you are unhappy with it.
You need to understand your mistakes are your own fault. You act as though i'm forsaking clients when I provide constant support through the forum and take time to answer their questions, you are simply wrong and come off as a liar trying to get his or her way. You're actually claiming Q3D is not good enough to be on the forum? A lot of people who are actually enjoying their time using it would disagree. I severely doubt you'll stop using construct or even the plugin, and titles do not make you any more entitled or any less wrong than anyone else. You're simply causing a fuss like a spoiled child, and cannot understand how you feel justified in your actions and claims.