I'm trying to make my plugin as efficient as possible, and getting some lag when i create/destroy objects en masse.
I know construct has a built in system for making object pools and recycling them, with createrow and deathrow lists and all that. I'd like to know what the best way of supporting object recycling is, or if i have to do anything at all. I'd think there's some best practice or general steps i must take for the recycling to work as well as possible.