QuaziGNRLnose's Recent Forum Activity

  • i disagree, you must realise that processing an ellipse in vector is CPU intensive, and i think its quite redundant to have to make a circle, move the circle and paste a circle, then destroy the circle, also having to edit the circle properties before you paste it, and destroy a circle, when you could just draw a circle at a point on a canvas with given params, its much cleaner and much less cpu intensive. saying a circle is redundant is like saying

    "why have a line draw function on the canvas?, why not just make a 1x1 sprite which you resize to the desired length, rotate and paste into the canvas, having a line draw function is just down right redundant, heck, why even use a canvas at all, its redundant"

    an ellipse function is barely redundant, its a simple drawing function which would complete the canvas object, i dont understand why it should only be for lines and pasting, it should be able to draw polys and ellipses.

  • yea, but if u ever used mmf2 you see its pretty usefull to have polygons on the object, after all it would be HWA but vectors are not. its simply finding points, and drawing lines, then filling in the average of all the point postions right?, something like that, but its impposible to do this atm, it needs a little more work, and ellipses should be a basic drawing Op

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  • it happens most of the time when i just try too make ANY event/action and open up the effects tab when i get the select window, everything else works fine

  • ive asked for this 2, it should have control for y blur strength and x blur strength.should really have a strength setting, that way as you said, you could make directional blur, like

    set yblur strength to SIN(angle)*('speed')

    set xblur strength to COS(angle)*('speed')

    and tada, you have fully working fake motion blur.

    this would be really usefull

  • how does erase/mask effect work? i never understood what they do and how to use them

  • the canvas object seems really basic at the moment, it cant darw elipses, or polygons between points, also perhaps set the possibility of removing from the canvas, so lets say you want to draw detructible terrain, you simply plot an elipse, and set it to erase from canvas object (value 1 is no value 2 is yes) something like that., if u were to say erase from canvas object with an ellipse/polygon that was lets say 50% transparent, it would leave a 50% transparent spot on the canvas, which you could see through.

    i really believe polygons which u set the point for like draw shape with points 1.x,1.y,2.x,2.y,3.x,3.y ect ect, (no limit so you can make any number of points that youd like.)

    should exist also, mmf2's overlay object is quite better than the canvas object, not enough properties are defineable. and essential features like drawing circles and erasing certain areas with those shapes or pasted sprites are inexistant.

    a canvas object is really good if you want breakable terrain, and you cant do that with it!

  • every one whos used mmf2 probably knows about the viewport object?

    why isnt there some thing like this for construct?, its pretty essential for making splitscreen games,and is very usefull for making some cool effects, and if you could make it render objects outside of the normal window area, that'd be awesome.

    i have considered maybe making splitscreen with the layout object, but that would be a bitch to program, having to store every single position value, ugh. so yah, i think im not the only one who'd like to see this in construct. splitscreen would be very cool.

  • i find this good, and i personally hate bezier curves which you manually pull, i like to use powerpoints curve tool for inking stuff in, much faster for me, and i dont have to mess around with lots of layers

  • her gun seems to go from pointing down to pointing up? is that intended?

    and lol, f-boobie

  • bope, i can run a playfield which is 999999999 by 999999999 and i cant put it any higher. maybe you dont have enough ram or something

  • when i try to make an effect based event construct crashes,. as the title says.

    lets say i give an a sprite the effect ADD or mask, or bumb map or wtv, and i go into event editor.

    when i try to add an action or a new condition which uses something picked from an effects tab, construct just dies and crashes.

    so i click on [mask] and then everything gets that white filter of death on it and i get a not responding window followed by a has stopped working popup.

    can someone help me? this has been a problem since i started using construct at build 94

  • for controls i just mean, is WASD? appropriate here. the controls are cramped and u cant excactly press wasd and shift easily. switch the controls 2 arrow keys and space/alt/M/N/ i use this setup in my WIP shump, it works fine. if you like i could post it in the creation topic.

    also i find the way the character moves is awkward, a person on a jet pack doesnt fly straight down, they just let off the trust, dont make your character angle would be my suggestion. just make her fly up down, without changing direction, and make left right control which way you face. if u have seeking missiles i suggest you dont need to move your body at all. try to revise your game before you start, im saying this out of experience. the last thing you want is a badly thought out engine, with bad movement after youve made the first 5 levels. its happened to me and im telling you its horrible and should be avoided at all costs. plan your movement engine first before making it, how you want it, how it should play, how comftorable, these are questions you should ask yourself, and you should never rush into anything, its tempting at first, but you dont get much good out of doing it.

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QuaziGNRLnose

Member since 2 Aug, 2008

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