QuaziGNRLnose's Recent Forum Activity

  • this is a lil thing i whipped up a while ago and forgot to upload

    http://dl.getdropbox.com/u/1010927/splitscreen.cap

    its a split screen ray caster engine, which you draw the map in

    draw with mouse button down,

    i think controls are arrows a,d to turn, and up down for forward/back

    its very cpu heavy since its a perpixel raycaster.

    player 2 cant move atm i think

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  • capturing the screen would have uses, it would allow us to make sprite making programs that capture a sequence of frames or wtv.

    oh yah cant you make a canvas, make it grab layout, then save the canvas texture using the image manipulator?

  • post 100!

  • the only game ive ever enjoyed achievements for was halo 3. first off the achievements are actually tough, not "you beat boss 1" type achievements. secondly you get something for them. if an achievement gives you something its fun to have, even if that thing doesn't have any use in the game. its cool to get a prize that you can use in the game because you did a stupidly difficult challenge. i also like achievements for online things, like get a 15 kill streak. you have to try for it, and you get better in the process.

    most other games seem to have achievements slapped on. they don't do anything and their pretty easy to get.

  • aritz your sig is the greatest, i wish i could show it to all my friends. and that comic rules

  • > If you don't mind me asking, is that using Euler Angles, Axis Angle, or Quaternions for it's Rotation Matrix?

    > s far as i can tell, i'm probably using euler angles, that is: three consecutive transformations around the x, y and z axis. i knew i wouldn't be the only one hacking at this

    d say that's a possibility

    efinitely; but more complex/irregular models are going to be a hassle, since the mesh always needs to be a grid, which has nasty implications for modelling.

    hey im working on the same thing too lol

    newt is that actually mesh distort?

  • when a site can barely explain its purpose i dont think its a good idea.

    [quote:2lqy3jvv]Eating soup? Research shows that moms want to know.

    Running late to a meeting? Your co�workers might find that useful.

    Partying? Your friends may want to join you.

  • yea thats what i was saying, its not really worth being a behaviour

  • 3) What would this plugin do?

    TBS or turn based strategy behviour rich. lol

    i think he means a behavior to emulate advance wars or fire emblem or something. which seems like a impossible behavior, since it would have to account for so many things.

    your going to be stuck using events for that tora.

  • That sounds like a great idea Ashley

    t'was my idea

    [quote:jh1r3sox]what you should be requesting for the sine behavior is to get the current value its returning, so that that can be applied to anything. oh yah and an option for "no movement" in addition to height, horiz mov ect.

  • you do realise you can make sine movements using events rather easily don't you?

    set skew x/y to sin('PV FOR PERIOD')*('PV FOR RANGE')

    the period is controlled by a number from 0 to 360, 180 being 50% 90 being 25% ect.

    to add randomisation just randomise when you set the objects pv's to something

    start of layout:

    set PV 4 range to 100+random(100)

    set PV 4 Period to random(360)

    this custom sine can be applied to anything.

    what you should be requesting for the sine behavior is to get the current value its returning, so that that can be applied to anything. oh yah and an option for "no movement" in addition to height, horiz mov ect.

  • obviously, but the problem lies with moving along that plane, and placing objects onto it.

    the maths would get rather complex for someone who couldn't figure out a way to do this on their own.

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QuaziGNRLnose

Member since 2 Aug, 2008

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