QuaziGNRLnose's Recent Forum Activity

  • if i had to choose between moblur at 20 fps or no blur at 60, i would gladly choose 60. when moblur is simply an effect that wont destroy fps, its of course a good thing, any effect that can be added to make a game look better is usually a good thing, but adding that effect at the cost of lots of framerate when it has minimal effect isnt.

    Claymation looked bad, not because of a lack of motion blur, but a lack of frames and quality tweens. the tweens werent proper so it gave a jittery effect. disneys animation doesnt have moblur, but its extreme framerate makes the animation incredible. if the animation was done with 30 frames and blur info, it wouldn't look as good

  • you can force construct into doing anything, but that doesn't mean its going to do what you force it to better than other programs meant for those things.

    yes 3d is possible, but not very practical. try making a game with that, instead of a tech demo lol

  • Any game that relies on analog controling needs a gamepad.

  • why dont u use a sprite instead of a tile, and why does it need to be rotated anyways, iso tiles arent rotated

  • why not use filters instead of a pixel shader? i doubt you need it

    just do this, set filter> right click on the title bar of the select filter parameter> use expression> then write setRGB(x,y,z)

    x y and z are variables for red green and blue respectively

  • thats not what this is needed for, its to see a larger plot of your events than simple 1-7

  • at first this may seem useless to a lot of you, but i would find it extremely useful for managing a big project while you make it. i always tend to find myself looking at only 3 conditions on my monitor because of the long amount of actions i put in each one. it would be nice if i could zoom out and see 10-20 so that i could reorganize things, and improve my workflow.

    zooming in and out would let us look at our code in an easier way when we have alot of it.

  • Yeah, well, that covers quite a spectrum of development. ******** developers wouldn't be too excited over Construct.

    first off woooooot for construct.

    secondly, i really dont understand why not Mipey. developers can be anyone, and construct opens that up for them. also, ******** developers would be excited if they didnt brush it off as just "yet another game making software" once it gets out there many people will be using it. It makes things alot easier, and can be though of as a super-high level programming language which retains a lot of the capability of any other programming language, even with its simplicity

  • perhaps the cores could be used for multithreaded loop processing

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  • hey im Kevin, but ppl know me as Quazi around here and a few other places.

    ive been playing games ever since i can remember, I started on the SNES, playing way too many Mario games, and lots of mortal kombat 3 (as a 4 year old lol).

    i think i first started making games around the age of 6-7, using power point. me and my bro had made a maze game, where you need to select the right door out of 3 to progress over and over again. then for a few years i perfected game making on powerpoint, and i was able to implement AI and action sequences using nothing but hyper links and automatic slide advancing.

    i later found KnP, made a few mario clones, and moved onto TGF.

    i completed 2 games on that over like 3 years, found a hacked version of mmf2, it was meh, and then found construct about 2 months later.

    ever since then ive been using it and never looked back.

    right now i'm a 14 year old HS student. I'm known around here for making some pretty complicated and mathy stuff, although ive been rather inactive lately as i focus on actually making a complete game.

    thats about it!

  • id download it if it werent on megashitload

  • debug mode?

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QuaziGNRLnose

Member since 2 Aug, 2008

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