Using timedelta is supposed to make your game "framerate independent" right?
http://www.mediafire.com/?whyuwuuhunh
Try running this cap in both unlimited and v-synced framerate mode and see which one goes faster.
On my comp, v-synced moves "normally" and unlimited flies right off the screen.
I'm propably just stupid, but if anyone knows how to make it work I would like to know how.