Is there a way to stop the loop of 'for each object'?
Say I want it to run through all the objects of a type only once.
I want to go through all objects of a type so I could assign different values to them. But it only need to be run once and not looping through the whole game.
Is there a way to stop it? I tried puting it on a group or in a function, but I'm not sure if it worked.
Or are there alternatives?