fantasyjam's Recent Forum Activity

  • suggestion: path following

    Alright, I need to have a bunch of marble sprites follow a path in a tube (or half-pipe) picture. This could be a built-in feature of Construct, a behavior. I could set a start point, an end point, and a path (an invisible line) for the behavior. Everything with "follow path" checked in their properties would connect to the path on contact with it... or could be coded to connect only to objects already on the path.

    Obviously, this would allow one to make a game similar to Zuma or Sparkle, and I believe I would actually like to make a game like those. I'm not sure if I could do it without some sort of behavior built into Construct, but I've done similar things in ActionScript 1.0, so I'm positive it can be done.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • That's a good idea, because sprites aren't vectorized, and puffing up an image makes its flaws more apparent, anyway. However, I still would rather have the game stretch to fill the entire screen. I hate empty space.

  • You can still play Oblivion on older hardware.

    http://www.oldblivion.com/

    As for Stalker, that one might be okay, but it really looks bad without the lighting on, which will indeed need newer hardware.

    Oldblivion crashed all the time when I tried it, and it worked but made the game *slower* on my cousin's computer, but, I guess, it helps someone.

    I got a $40 AGP card from TigerDirect a couple months ago, and I absolutely love playing Portal and Oblivion. I also play Half-Life 2 every once in a while, and I play a few other awesome-looking games. If I want to play Morrowind, though, I have it on my modified Xbox, well, I have a modified Morrowind on there. (It's a ghetto version of Oblivion.)

  • I'm using the platform behavior to make balls fall in a specified direction depending on which way gravity pulls them. To disable jumping, you just set the jump strength to zero. I'm sure that's not how the behavior was intended to be used.

  • It would be easy to add. Basically, you'd have more than one button type and be able to switch between them or just have three or more button objects on the list of objects to add. I wouldn't use these buttons, because I like making my own, but it would help the less artistic individuals. Am I right?

  • I know you can use sprites (with multiple animation states) to make animated and interactive buttons for your GUI, but I was thinking there could be options to change the way regular buttons look. For example, you could have circular buttons, rounded corner buttons, and whatever else can be thought up. It's a good idea, yes?

  • I'm sure people would be perfectly fine with their uploads being shown in the program as examples. Their work is already shown on that Uploads forum, anyway! I don't really see a difference.

    "You cannot make another post so soon after your last."

    Er, okay, fine, I'll wait and copy/paste this post later. Okay, posted.

  • I was messing with the ellipse as well, and I noticed it doesn't roll unless it's tilting off another object. It's not a big issue for me, but I did think it looked a little odd.

  • I just wanted to confirm this little glitch. I'll wait for it to be fixed before I continue toying around with 3D boxes. There's also a glitch in the object bar. I renamed a red square from "Sprite" to "redsquare" and the name didn't change on the object list.

  • If you have a server to host the game, you could just use PHP and make an online text-based game. It wouldn't be any harder than Construct. It might even be easier. Guess it depends on your knowledge.

    For the record, I wouldn't play a text-based game. I have too many non-text games to play.

  • A bit of copying and pasting events could save me loads of time. I end up using the same action multiple times in my 'code' and want to clone it instead of choosing it again from the menu. I'm using Python a little right now, but I'd like to edit events this way as well.

  • Yes, I know how to use Python, too, but I don't know how to use it with Construct. Granted, I haven't even tried. Some direction would be helpful.

fantasyjam's avatar

fantasyjam

Member since 24 Jun, 2008

None one is following fantasyjam yet!

Trophy Case

  • 16-Year Club

Progress

16/44
How to earn trophies