fantasyjam's Recent Forum Activity

  • The controls:

    Mouse controls the start menu (the opening screen).

    Choose new game, choose Town 1, customize the character using the arrow keys, press enter/return, walk around in the really basic world, click the icon in the bottom right corner to toggle on/off the build mode, and while build mode is on, click the brown box thing that was meant to be a dirt patch thing. You can also have build mode off and hold down the left mouse button and have the character point at it.

    The changelog (not a lot of reading) explains everything, I think.

    Oh and I think I'll be focusing on Blender for a little while.

    Blender does a pretty good job from what I've seen done with it (Big Buck Bunny), and I can get the game to work in Windows, too, so there's some cross-platform goodness.

    I think I found quite a lot of bugs in Construct trying to make the guard NPC have depth... or I just couldn't find the right way to code it. And the Flame effect didn't work for me. All it did was color over my objects with a single color, yellow, by default. I don't know if it's the fault of my ATI card or the program. Anyway, check back later, friends!

  • The game's webpage is at http://www.fantasyjam.net/index.php?act=games&game=work

    The latest version is 0.0.3, and you can download it from http://www.fantasyjam.net/dl/games/symeez/game003.exe

    The biggest problem I have is I have grown to like Ubuntu, yet Construct is Windows only. I can't even run my games in Wine, so I'm going to scrap my Construct work and start using Python and PyGame. I'm also using Blender for anything 3D, and I may make a game in that... once I figure out how animation works. Wish me luck.

  • This is the genre of game Construct excels at. I like the graphics. Mind if I ask how you plan to create the levels? If so, how do you plan to create levels?

  • I use only PNG and BMP formats. Who in their right mind would use JPG?

    I haven't checked if it was added yet, but I want GIF import for the animations.

    Anyway, thanks for the awesome updates!

    (0.96.3 crashes a lot and had some slight annoyances, so I kept 0.96.2 for a while.)

  • A few titles for the effect... off the top of my head:

    "Super Mega Particle Movement Thingy"

    "Particle Visualizer"

    Really, I think particle is taken by something else?

    "Wavy Prettiness" Good?

  • OMG! That's awesome! The pentagram; not the other stuff. Still, it's all looking pretty good, and I hope to see all of it built into 0.96.4!

    The pentagram runs fine on my computer, and the others run without any slowdown. Heck, I ran them all at the same time while typing this. Very nice performance rate. I would use the flame effect for torches on my main menu screen, and I've seen similar effects to the swirl used in XBMC... Xbox Media Center.

  • You combine the behaviors and disable the gravity of the ball behavior. You have to adjust the settings a lot to get it to act the way you want it to, but I'm positive it works, because I did it myself.

    Here's a link to the cap I was using the behaviors in: CLICK HERE!

    It has a few bugs and needs a lot of work, but it works.

  • The "Lost Coast" mod is the most demanding HL2 game. If you can play Portal, you can play Episode 2, I imagine. Not sure.

  • Oh, I did not know that, sorry. <img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /> Sorry about that.

    I thought a white filter would make the sprite brighter or something. It doesn't?

    If we could have an "original color" reset button on the color picker, it could relieve a little confusion in the future. Animation states are still better if you want to change specific colors, though.

  • Zuma turret example

    This was quickly made, but it works well. It's like the turret in a game like Zuma Deluxe or Sparkle. I also included a purple ball and two walls. The blue wall is the no-grav wall, while the red one is the yes-grav wall (lol), and, every time you shoot the purple ball, the walls invert, making the gravity different.

    Future Plans

    [quote:1uwzdq9y]My plan is to have four walls, each a different color. Shooting a wall with a specific color ball will change the wall to that color. Whenever the "special" ball hits the matching color, you gain points and the walls randomize their colors; whenever the ball hits another color, your score drops.

    Also, whenever the dynamic ball is hit by your ammunition, its fill color will become its border, the fill color will change, and the ball will be attracted to anything sharing the border color.

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  • I think this is part of the reason Flash games are so demanding on system resources. I love vector graphics, but I don't need them, because I can just make a large resolution image and shrink it down dynamically for the sake of later zooming into it.

  • Yeah, color filter doesn't quite cut it. There's no "remove filter" option to blink an object red or something, so I have separate animations for such things.

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fantasyjam

Member since 24 Jun, 2008

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