manontherun's Recent Forum Activity

  • I set my animations like this:

    _1

    1,2,3,4,5, etc

    _2

    1,2,3,4,5, etc

    etc

    I do this for a number of reasons. A few being so I can use the loopindex, and also it makes all my events reuseable (in that cap or any other). If you are wondering how would I tell them apart. I just type in a text comment somewhere in that specific cap to document them in a list or just click on the animations to look at it.

  • Why do the Y points start at the bottom? I'm sure this has been discussed/reported before, but its a real bottleneck to the usefulness of the IM. We can't simply match the 0,0 or w/e of the layout with the IM points and draw with normal math. Since image manipulating is already a slow processing, adding extra ACEs to it isn't exactly inspiring. Its a shame because IM is a very underrated plugin with more potential than most use it for.

    I guess I'm curious as to why its still like this.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Change amount of frames of animations at runtime. Some programs draw and make the animations at runtime.

  • Does that help?

    es, it does. Thank you.

    QuaziGNRLnose I might send a PM regarding some of your questions.

    I have a question. What uses more CPU? Adding abs(x1 - x2) + (repeat for y,z) or using the square root?

  • Sometimes, I just want to filter and don't want to pick just one or use the specific filters like angle/color/size/etc. I find I have to make a pv just for this - just to use the compare condition. Is there a reason this isn't there? Stuff like inverting the pick condition doesn't pick instances that don't match the condition, which is what I wanted a few times before. I think you can try a for each with the global compare but I never bothered. I think it will loop all instances regardless of previous SOL, which might end up being a problem.... If I'm not mistaken.

  • There is no way Ashley would remove ELSE. Well... I guess I shouldn't speak for others, but I don't think that is what he meant. ELSE is a basic part of any kind of programming/logic when working with computers. I could be wrong tho...

  • Hit detection (latency in general really) can be an issue for many p2p games. I've played those games where the player teleports around because of latency and some even where you have to lead your attacks to where you think the target will be in ping time http://img201.imageshack.us/img201/2079 ... ed2jp6.jpg || http://img335.imageshack.us/img335/2921 ... nedgq9.jpg (now we have to become psychic to play games). So, I've thought about making a system where you have to hit on your screen and they have to be hit on their screen. If both cannot kill each other then they either shouldn't be playing each other and should find someone else closer to them, or they should learn more skill to trap their opponents into attacks that aren't easily dodged. I would think this solution would be the most fair; however, I don't know if there's a technical reason why its not done this way.

    I would think there could be a way to integrate those "miss" hits into the game (like those rpgs do) and have a system to allow correct feedback from a hit detector.

    What do you think would be a way you would handle hit detection?

  • I'm sorry if I'm not clear, I wanted the real math for those expressions as if it was written down on pen and paper & how it was written with C++ so I can do a better job of converting.

    Might want to take a look at cubic()

    hat about the 5th value? cubic abcd cubic bcde will do fine enough. thx

  • Where can I find the math that's being uses behind the system math expressions? I need to convert a few of them to work with my 3D coordinates system like distance between or w/e (those expressions that use xy only).

    And 5 point lerp would be nice for half circle math so I don't have to toy with 5 lerps together to make a simple half circle or w/e for my collisions.

  • I think Ashley explained somewhere why that bug will never be fixed. So those workaround probably should be mentioned. Others that will be fixed, if they can... well then yeah.

  • But you can't use Express for commerical products.

  • -edit- nvm, I know what was wrong I can open it now. Thanks

manontherun's avatar

manontherun

Member since 9 Jun, 2008

None one is following manontherun yet!

Trophy Case

  • 16-Year Club

Progress

16/44
How to earn trophies