hero_bash's Recent Forum Activity

  • For those unfamiliar this is a game creation program probably similar to Construct developed by Enterbrain, the same company who made the RPG Maker series for the PC..

    The final release would be not for free. Haven't tried it fully myself, but this may give ideas or whatever for the development of Construct maybe

    (though honestly, I think Construct is way more potential than this)

    [quote:q93x1coa]

    Action Game Maker also known as AGM is Enterbrains latest entry in the popular Tsukuru (Maker) series. AGM is unlike any other maker before, previous makers were created with the functions for creating one game genre. However with AGM Enterbrain changed that, AGM allows the user to create three different types of game genres! Users are able to create a platform game (Super Mario Bros.), a action-adventure game (Legend Of Zelda) and even Shump (Gradius/R-Type) games! But that's not all that separates it from the previous Tsukuru programs, with AGM you can compile and share your game in three different formats! You have the ability to create a stand alone executable like in the previous Tsukuru programs or you can create a FLASH (.swf) file. However the final method is something fans have been wanting for a very long time. AGM allows the user to output their game into the XNA Game Studio which for those of you who don't know its the program that you can use to create XBox 360 games! Using the "XBox LIVE Community Games" service you will be able to share your game with the world and even make some money off it, for a change! Something else that's completely new to the Tskuru programs is that AGM supports High-Definition(HD) graphics!

    <img src="http://www.agmportal.net/agm/images/AGM-Platform02.jpg">

    <img src="http://www.agmportal.net/agm/images/AGM-Shooter01.jpg">

    <img src="http://www.agmportal.net/agm/images/AGM-Adventure06.jpg">

  • better start practicing now so you won't start cold when it's enabled on construct..

    Actually, that's also one of my if not the most anticipated feature in this.. it will offer just a more open universe of possibilites

  • I see. The reason I was having problem with this is that I used the family to point to the unit detector in the evnt sheet.. Is it really supposed not to work?

    `

  • I know that it might not be a huge change or optimization for games but I think for good practice, I think other variable types should be included in private variables.. like 'boolean', etc.. even 'image'

    I don't feel too good with having an integer variable for a boolean, maybe it's just me who got used to having true/fasle

  • I'm wondering how this can be done..

    So I'm making an RTS. There are boxes with rts behavior that serves as the detectors and there are sprites that 'always' position to their own detector.

    When I drag the Selection Box on a unit, it will be selected through a private variable 'state'(which sees if it's active or not) and those active units will follow the orders... How do I do it that the active units also have their respective sprites change to another animation?

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  • Very nice.. Go construct!

  • I realized that the problem isn't in the softwae but in my workstation itself..

    My specs is somehow average to below, 1g ram etc.. Maybe I'll get an upgrade or a new laptop on my graduation

  • Well, uh, I guess this topic could serve for grammar and writing errors

  • 16.. I really want to enter game making scene.,

  • Awesome, I really wanna see an rpg made in construct

  • I have a question regarding targeting instances..

    What if the instance you are choosing isn't part of the event.

    Say you have 5 balls, you want the second ball to do something everytime.

    So your event would be [Always], now how do you do it so that only the second instance of the ball object is affected.

    you use Ball in the Always event whereas the event didn't use any condition or event that could pick a specific instance..

  • Yes.. as for size and for easy editing, you should make the cinematics in construct itself. Just use some sprites and make them move or something.

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hero_bash

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