construct.net/en/forum/construct-2/how-do-i-18/enemies-paths-56275
Currently using this method to create a patrol path for my enemy characters. The trouble I have is that the post doesn't clearly indicate how to add certain steps which is crucial to getting the system to work. The following steps include...
1. How to automate instance variables for each instance that doesn't modify every instance. I notice that each individual instance can have different instance variables, but I still don't really understand how it assigns it to each instance of the enemy in the example. (
2. How does the instance variable reset back to 0 whenever enemy reaches the final waypoint back to the first waypoint. The capx doesn't seem to clarify it and nor does the forum post.
Any help and clarification are appreciated.