SubarashiZeo's Forum Posts

  • 3 posts
  • construct.net/en/forum/construct-2/how-do-i-18/enemies-paths-56275

    Currently using this method to create a patrol path for my enemy characters. The trouble I have is that the post doesn't clearly indicate how to add certain steps which is crucial to getting the system to work. The following steps include...

    1. How to automate instance variables for each instance that doesn't modify every instance. I notice that each individual instance can have different instance variables, but I still don't really understand how it assigns it to each instance of the enemy in the example. (

    2. How does the instance variable reset back to 0 whenever enemy reaches the final waypoint back to the first waypoint. The capx doesn't seem to clarify it and nor does the forum post.

    Any help and clarification are appreciated.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Oh Wow thank you! Man I feel a little dumb about forgetting one option but thank you for pointing it out! It works as I wanted it to now!

  • Working on a stealth game project. Did research to figure out how to do vision cones which can be obscured by walls. It led me to the following forum post:

    construct.net/en/forum/construct-2/how-do-i-18/enemy-line-sight-visible-130966

    Opening the Dungeon FOV file and trying to replicate the effect did not work for me. I've checked everything I can. Setting the shadowlight to destination out, having the FOV cone on the same layers and I've checked as many things as possible in the layers properties and whatever I can find can achieve this affect. Sadly, it does not yield the intended effect.

    Can someone clarify how this affect is achieved?

  • 3 posts