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  • When will Construct II bring there amazing software out of the HTML5 box. Will they?Have they plans?

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  • I am about to venture into a new long project. Strategy Game. I will build sprites first.I was wondering if I could gather lots of good articles about making things right in relation Development Efficiency, Memory Utilization, Possessor Utilization.

    I want to make things as Efficiency as possible. I need to learn more to do so. i want to know what to avoid and what is good.I want to build a strategy game for a mobile phone device. All the games I found are rubbish.I am wondering are they rubbish because that's the limit or can we make something better

    Are developers making them to try reach the lowest level phones? I would aim much higher, requesting that purchases understand you need a good phone. I feel that's best.I want to push this high as I can. But I'm not sure where developers draw there lines,I'm sure I would draw mine higher at loss of revenue possibilities

    I'm willing to dump the phone idea in replace for desktop if I cannot make what i want. What I want is more important

    How do I monetize on a game. Strategy game looking at Command & Conquer Red Alert as reference. I want to make something at that level. How can I make some money if i make a good game at this level. Obviously take me all year till its hopefully good enough.Where should I aim.What should I look into. What do i need to know. I have no idea whats going on lol

    Anyways any tips or articles I can view, please share here.I would be very grateful

  • LoL. I'm all good. Just keeping her lit

  • Dude sorry I didn't get back to you sooner. That night I was up all night getting a project finished for college for 9am the next morning. Long night of coffee and problems. LoL. I really appreciate the help. It was very helpful and swift reply. I might possible have another question or query about it,but Ill experiment with it first for a while before I bother you again. I have other exams now all week so busy as hell. I'll chat soon and thanks very much LittleStain

  • OMG MY HEART > > > Thanks ******* GOD ! . Excuse my invisable language. I nearly had a heart attack

  • You have a few Object points to check, INCLUDING BULLET OBJECT POINT. I just went made finding this out

  • Yes I know what they are, you can add a instance variable to a object. So lets speak about only one Object, so we only have EnemyPath object. This object has 15 instances around the map. The only way possible of differentiating between them is their UID's??? Right? Where does this Variable come into play when given to this single object, which has 15 instances around the map. My other Fighter Object finds path to one instance, then when he hits it, does a bit of random number stuff, and then aims to find a path to another instance.

    These cannot be random insatnces as a whole. Example

    On Collisions with UID 1 -> will go to UID2 or UID3

    On Collisions with UID4 -> will go to UID5 or UID6

    On Collisions with UID7 -> will go to UID8 or UID9

    Where we use the variables for this. I'm a noob

  • I have no idea what ya mean

    I'll explain a little more. I have a ships spawning every 2 seconds. I have EnemyPath1, EnemyPath2, EnemyPath3.

    I get a random bumber between 0-3.

    If number>=0&&number<1 then AleinFighter(Sprite) find path to EnemyPath1

    Same with other two paths..

    So I have like 15 paths objects..One path instance has UID's, if i could use them with just one object that would be neater

    I kind of understand what you are saying about, but I can only see this singular object all over the map been selected individually with the UID, as each instance creates a UID

    I'm also using when Fighter Pilot collides with EnemyPath4 he will find path to another EnemyPath depending on a random number, this could be EnemyPath5 or EnemyPath7

  • http://gaddmasterproductions.ie/wp-cont ... titled.png

    As you can see i have find path to EnemyPath1.X , EnemyPath1.Y

    I then have to go ahead and make loads of objects

    EnemyPath2

    EnemyPath3

    etc

    etc

    If I could just have the find path to EnemyPathUID, then I could just have the one Object for paths

  • Yes I know that one

    So

    Object(No Need For UID Here) - Find path to Object(Need UID here)

  • How can I use a single object multiply times around map to send other objects on path find routes

    This is what I usually assign to Path Find -> object.X , object.Y

    I want to send them to

    object.Y.(UID=2)

    object.Y(UID=2)

  • This didnt work but the syntax worked without warning

    EnemyPath.UID = 80

    EnemyPath.UID =80

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GaddMaster

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