I am about to venture into a new long project. Strategy Game. I will build sprites first.I was wondering if I could gather lots of good articles about making things right in relation Development Efficiency, Memory Utilization, Possessor Utilization.
I want to make things as Efficiency as possible. I need to learn more to do so. i want to know what to avoid and what is good.I want to build a strategy game for a mobile phone device. All the games I found are rubbish.I am wondering are they rubbish because that's the limit or can we make something better
Are developers making them to try reach the lowest level phones? I would aim much higher, requesting that purchases understand you need a good phone. I feel that's best.I want to push this high as I can. But I'm not sure where developers draw there lines,I'm sure I would draw mine higher at loss of revenue possibilities
I'm willing to dump the phone idea in replace for desktop if I cannot make what i want. What I want is more important
How do I monetize on a game. Strategy game looking at Command & Conquer Red Alert as reference. I want to make something at that level. How can I make some money if i make a good game at this level. Obviously take me all year till its hopefully good enough.Where should I aim.What should I look into. What do i need to know. I have no idea whats going on lol
Anyways any tips or articles I can view, please share here.I would be very grateful