GaddMaster's Forum Posts

  • Can I make the star wars effect , intro ? with this ?

  • nah , not urgent, just a Irish Gaming Tournament. I just changed my animation to something else and it works. Ill be back here again at some stage with either a working solution or ill explain the problem further.

  • Thanks for the swift reply horoblast. I do always appreciate this forum as so many people reply so fast with solutions and guidance

  • I tried all that. Left a wide angle just incase, watched debugger. What i really need is a very small example from someone who has used it before successfully

  • My rate oif fire is massive and i cant fix it, it is set to 1 on the object but it fires millions

  • I want to click my turret no matter what angle it is (It is shooting stuff) and

    turret disables

    object rotates towards angle zero

    when it gets to zero, instance variable changes,new animations activates

    I cant get it to do it no matter what, a very quick example of the trigger "in between angles" thing would help

  • How doesthis example work i cant get any hover effect, just images and nothing

  • C-7 Thanks man.I had in mind to try make small bits of logic work first and work my way up slowly introducing smaller bits of logic one step at a time. And more units one step at a time. Thanks that was a good read

  • Ashley - Thanks Ashley.Thats perfect.I will read them two link ks fully before I start anything

    glerikud - Thanks man , i will do just that then. I'll aim at just getting a simple strategy game up finished for college and see how much I can get into it that works, see what I can learn. This sounds like a good plan and will risk little regret or wasted time. So as to get a good mark for the course and get experience. Ill then maybe upload for free on this website as to contribute. Ill use simple box sprites at first as advised earlier in this thread. I'll leave out the multiplayer then for now and work at AI for the game. Can't wait to get stuck in and dirty

  • I am about to venture into a new long project. Strategy Game.I am looking for good advice on memory utilization, tips and general advice

    I want to build a strategy game with similar quality to Red Alert (Early Command & Conquer)

    Any advice on what not to do and what to do. Processing tips, memory utilization tips, imagery resolution

    What is best way to monetize if it becomes a really good game

    I apsolutly want to make it a online game only, multiplayer 2v2 or 1v1 .Thats the aim.With Construct II

  • zenox98 - I understand ,but im here now and have already got some great help, might as well leave it here for a bit longer and see how it goes

    ryanrybot - Yes I could make with box's first and see how far I get, that makes perfect sense. Them examples look cool. Troops alignments will be a must, similar bits there I will learn. Ya it can be a long project, I don't mind. As Long as I keep progressing I cant see any reason stop.I just need to be sure I can get to where I want, make sure its possible. I have a good head for this, and am good at getting solutions online and understanding them, good at asking concise questions. Scirra has a amazing forum with help like you guys are displaying now. I intend at giving back as much as I can when I get better

    glerikud - Only made a couple small games but recently learned a lot about construct and need a project for next year so might as well start something. So mobile market is hopeless then. I spent long time trying to find good strategy game on google play but all were crap. Was hoping to find something like the old red alert quality, didn't find anything, so was thinking would it be possible put something of that quality on a phone. Targeting Strategy game audience who would search through them all like i did and if good pass it on.

    KazaaMafia - So what platforms can I build for with construct II? Cab I build for a desktop with construct II. I'm still a little confused with that. How to monetize with Construct II with Desktop if game is great?. I have to use construct as its what our course requires. So I'm stuck with it now anyways.I want to build a strategy game, and I want players to be able play each other. Its not single player. Multiplayer.Ill have to get that peer to peer yoke Scirra have.I have a PC and laptop so testing will be a bit easier. Multiplayer should be easier than creating complex AI Single player mission

  • Ok Cool Man. Can you jump onto my new post and maybe give me a few bits of your brain please sir

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  • When will Construct II bring there amazing software out of the HTML5 box. Will they?Have they plans?

  • I am about to venture into a new long project. Strategy Game. I will build sprites first.I was wondering if I could gather lots of good articles about making things right in relation Development Efficiency, Memory Utilization, Possessor Utilization.

    I want to make things as Efficiency as possible. I need to learn more to do so. i want to know what to avoid and what is good.I want to build a strategy game for a mobile phone device. All the games I found are rubbish.I am wondering are they rubbish because that's the limit or can we make something better

    Are developers making them to try reach the lowest level phones? I would aim much higher, requesting that purchases understand you need a good phone. I feel that's best.I want to push this high as I can. But I'm not sure where developers draw there lines,I'm sure I would draw mine higher at loss of revenue possibilities

    I'm willing to dump the phone idea in replace for desktop if I cannot make what i want. What I want is more important

    How do I monetize on a game. Strategy game looking at Command & Conquer Red Alert as reference. I want to make something at that level. How can I make some money if i make a good game at this level. Obviously take me all year till its hopefully good enough.Where should I aim.What should I look into. What do i need to know. I have no idea whats going on lol

    Anyways any tips or articles I can view, please share here.I would be very grateful

  • LoL. I'm all good. Just keeping her lit