GaddMaster's Forum Posts

  • Dude sorry I didn't get back to you sooner. That night I was up all night getting a project finished for college for 9am the next morning. Long night of coffee and problems. LoL. I really appreciate the help. It was very helpful and swift reply. I might possible have another question or query about it,but Ill experiment with it first for a while before I bother you again. I have other exams now all week so busy as hell. I'll chat soon and thanks very much LittleStain

  • OMG MY HEART > > > Thanks ******* GOD ! . Excuse my invisable language. I nearly had a heart attack

  • You have a few Object points to check, INCLUDING BULLET OBJECT POINT. I just went made finding this out

  • Yes I know what they are, you can add a instance variable to a object. So lets speak about only one Object, so we only have EnemyPath object. This object has 15 instances around the map. The only way possible of differentiating between them is their UID's??? Right? Where does this Variable come into play when given to this single object, which has 15 instances around the map. My other Fighter Object finds path to one instance, then when he hits it, does a bit of random number stuff, and then aims to find a path to another instance.

    These cannot be random insatnces as a whole. Example

    On Collisions with UID 1 -> will go to UID2 or UID3

    On Collisions with UID4 -> will go to UID5 or UID6

    On Collisions with UID7 -> will go to UID8 or UID9

    Where we use the variables for this. I'm a noob

  • I have no idea what ya mean

    I'll explain a little more. I have a ships spawning every 2 seconds. I have EnemyPath1, EnemyPath2, EnemyPath3.

    I get a random bumber between 0-3.

    If number>=0&&number<1 then AleinFighter(Sprite) find path to EnemyPath1

    Same with other two paths..

    So I have like 15 paths objects..One path instance has UID's, if i could use them with just one object that would be neater

    I kind of understand what you are saying about, but I can only see this singular object all over the map been selected individually with the UID, as each instance creates a UID

    I'm also using when Fighter Pilot collides with EnemyPath4 he will find path to another EnemyPath depending on a random number, this could be EnemyPath5 or EnemyPath7

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  • http://gaddmasterproductions.ie/wp-cont ... titled.png

    As you can see i have find path to EnemyPath1.X , EnemyPath1.Y

    I then have to go ahead and make loads of objects

    EnemyPath2

    EnemyPath3

    etc

    etc

    If I could just have the find path to EnemyPathUID, then I could just have the one Object for paths

  • Yes I know that one

    So

    Object(No Need For UID Here) - Find path to Object(Need UID here)

  • How can I use a single object multiply times around map to send other objects on path find routes

    This is what I usually assign to Path Find -> object.X , object.Y

    I want to send them to

    object.Y.(UID=2)

    object.Y(UID=2)

  • This didnt work but the syntax worked without warning

    EnemyPath.UID = 80

    EnemyPath.UID =80

  • Yes I want to avoid having to create 12 new objects with new names.I can see that i can "Find Path" to object name example EnemyPath.X + EnemyPath.Y

    EnemyPath is a object

    I wanted to go something like this

    EnemyPath.UID,4

    So it find UID instance 4 of that object

    ??

  • How to I find path to a object UID ?

  • Set current frame pivot point is heading but no explanation as to what or where this is. That would be very helpful for people.Thanks

  • Where is Set current frame pivot point, no sign of it anywhere, i suppose ill have spent hours finding it before this get answered

    try adding this info in , it's very helpful