chris200x9's Recent Forum Activity

  • Hey chris, here's an example:

    https://drive.google.com/file/d/1AgQ48mOVC5n-yQ-dtORxOSy3FQEiT9Do/view?usp=sharing

    Basically I unchecked the "Default controls" option for the platformer object and simulate the controls of jumping and falling through, because I see in your example that this is the only controls you need.

    Hope it helps :)

    Holy crap that was easy, I feel a bit stupid. Thank you so much!

    Also in the example you don't even need to mess with the x, simulate left and right still works. The fix was literally just a check box and a up key = jump event.

  • I have a character using the platformer behavior that is constantly moving and should stay constantly moving, I achieve this through simulate keypress but the platformer behavior let's you physically press the other direction and stop. How can I alleviate this?

    example: clumsysnail.com/pizzaslicer

  • Same problem.

  • System -> compare two values, I just kept looking in touch my mistake.

    Leaving this here in case anyone stumbles upon it at a later date.

  • I'm trying to make a simple mobile game and I want to move my guy while the user is touching the screen which seems simple enough with Touch -> is in touch but what I'm getting hung up on is how to make him move left if I'm touching left of him and right if I'm touching right of him.

  • ibb.co/ijYFVK

    I'm trying to control an object's movement through a lock but it's not working. When saw hits sprite randomLock will not go to 0, it will do just about everything else though. Do I have an error in my logic?

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  • I'm designing a game with similar mechanics to battleship and I'm trying to figure out how to do multiplayer. I want it to be pick up and play and games can survive app closings, for this reason I've decided to not use the multiplayer object and just store moves and game pairs on my server and pass them back and forth via AJAX. I can't figure out how to inform the other player has made a move though, the only thing I can think of is polling but that seems like it'd really hammer my server.

  • I've played around a little bit with tilemaps and the tilemap utility that allows for easy layout creation through picking and "painting" tiles onto the background but I've recently bought https://www.scirra.com/store/royalty-fr ... set-01-518 which is a series of individual sprites. Is there a way I can just "paint" with them like I do a tilemap or do I have to manually import every sprite and place them to make my scene?

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  • Are you still available?

  • Are you still available?

  • Hi I made an intentionally crappy Quiz & Dragons clone mainly for learning purposes. As crappy as the graphics are I think the actual game systems are pretty alright and I learned a lot about creating a game with construct. Any feedback would be cool.

    https://www.scirra.com/arcade/other-gam ... gons-20686

    Hit space to cycle through dialog and roll the dice at appropriate times and click on the correct quiz answers.

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chris200x9

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