chris200x9's Recent Forum Activity

  • So I forgot about the every X seconds system command. My super simple solution:

    thanks blackhornet! I figured it out on my own at the same exact time lol.

  • I'm trying to make a muzzle flash in my spaceship bullet hell game and I can't seem to get a muzzle flash working. Initially, I just toggled visibility with a system wait in between but I had very poor results so I thought using flash would work better but I don't know what to put for the duration.

    I want to be able to hold space and spam out bullets with muzzle flashes.

  • I'm trying to submit a username written in a text input object to a database using ajax, I know how to do this with having the user clicking some kind of submit button but is it possible to detect an enter press when inside a text box?

    edit: In case this ever comes up in a search in the future I just did a regular old on enter pressed with the added condition of TextInput.text not equaling ""

  • chris200x9 If you create a new project and export the APK, does it run okay? Mine does until I add the Mobile Advert. How about you?

    I haven't tried that but I did remove mobile advert from my project and now it no longer crashes at startup so I imagine it'd work the same way on a blank project.

  • Don't know if it's the mobile advert plugin as I haven't tried disabling it yet but my APK keeps crashing at start up on multiple devices. It won't even start.

    Edit: Yep deleting the Mobile Advert plugin solve the crashing, thank you! Now I can at least test.

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  • I don't think you're getting my emails, can you email me at admonies5750 [at] gmail [dot] com and then I can just reply to you.

  • I'm somewhat unfamiliar with "instant games".

    Is that where you play a move and come back again later? Give me a bit of a better idea and I might be able to help you out.

    Thanks! That's not all instant games are but yes that is what I'm trying to do. After googling a bit it looks like the bits of the instant sdk to make turn based messenger games are not implemented in the construct 3 instant plugin. I'm not sure if what I want to do is possible at this point in time without a MAJOR undertaking and I'm not at a point where I can fund anything like that. I want to thank you but I'm pretty sure I'm going to have to close this offer.

    edit: construct3.ideas.aha.io/ideas/C3-I-486

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  • Hi I emailed you a few days ago but got no reply can you please check your spam.

  • You'd get much better bang for your buck if you picked up a template like this one.

    https://www.scirra.com/store/games-with-source/turn-based-rpg-template-1038

    I haven't done much in that genre, but I played that template, and seems to work really well, for a start. It will still need a HUGE amount of work to make a game, because RPGs tend to have much more work involved than most games (like infinite runners), but if you do make one, make sure to link it on the forums, I'd love to see what you come up with.

    Thanks but I'm not making an RPG, I'm trying to make an instant turn based game almost like words with friends or battle ship. I cannot figure out the instant plugin though and am looking for someone to provide me a little skeleton capx detailing how to send and retrieve moves, create an invite screen, etc. I'm hoping it will be fairly cheap, I'm not really looking for a game or full on framework.

  • Hi I'm looking for some help making a turn based facebook instant game. I'm a fairly competent construct 3 developer but do to lack of documentation am having a very difficult time getting in to instant games so I am looking for someone who can provide me a basic turn based game skeleton.

  • I was wondering if there is any actual tutorial on creating instant apps? I'm finding the official documentation at construct.net/make-games/manuals/construct-3/plugin-reference/instant-games a bit lacking. I'm trying to create a turn based game but am unsure about how to pass data back and forth, I assume I use the player data object but what do I do with it?

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chris200x9

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