chris200x9's Recent Forum Activity

  • Sorry I have not really looked at this problem in construct yet but what immediately jumped out at me is using a loop. While multiplyNumber not equal 0 apend the character to the string and set multiplyNumber to multiplyNumber - 1.

  • Hi I've been working on a small project in construct 2 and am trying to move it to construct 3. I have a webfont and I've followed this tutorial https://www.scirra.com/tutorials/237/ho ... -web-fonts. I've got it working great but today I opened my project in construct 3 and it no longer works. I'll attach the capx and c3p if it will help. Maybe a bug in C3?

    The c3p https://drive.google.com/open?id=0B0oFU ... lJHWW0tVHc

    The capx https://drive.google.com/open?id=0B0oFU ... mNpU1VYYW8

  • I'm trying out construct 3 on android and I've figured everything else out fine, but I cannot figure out how to create an animation and add frames.

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    Hi I don't know if this is the right place for this but something I really miss in construct that is in many IDEs is go to function definition. It would be really great if I could just right click on a function call and choose the option to go right to where that function is laid out.

  • Thank you! I had a similar thought shortly after posting this, what I ended up doing was putting all the portraits in an animation with speed 0 to sort of create an array of sprites I then just switched the frame to spaceTotal.

  • I'm attempting to write a very crappy clone of quiz and dragons

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    right now I have my character moving around the board according to dice rolls (Thanks to this tutorial https://www.scirra.com/tutorials/1076/h ... ake-a-dice). I keep track of the total number of spaces moved and have bounding boxes that houses an instance variable, spaceNumber, on each tile so I can move accurately according to dice rolls. Depending on which tile you land on a quiz battle ensues with that character. What I can't figure out is how can I have a family of sprites for who I'm going to battle and compare some instance variable with my bounding box so I can automatically load the picture of the right monster that I've landed on.

    I've attached a capx, please forgive me as it is a bit messy and very incomplete. Most of the features are incomplete and only laid out for debuging so they are not really attached yet or even properly separated into functions. https://drive.google.com/open?id=0B0oFU ... FBZYTZiSWM

    I hope it gets released soon. I don't even care about new features I just need linux support.

  • Check it against the boat's bounding box

    when you touch the boat, you can get boat.bboxleft (as your starting X point) and bboxright or width for the right edge, same goes with top to bottom.

    ex, for a 256 width boat with 4 equal 64px parts

    just do on touch/click

    ceil( (mouse/touch.X - boat.bboxleft ) / 64 )

    to get a 1 to 4 result

    Brilliant! Thank you.

  • I'm working on a battleship game and I want to add explosions when a ship is hit, I've figured out how to do it by spawning an explosion sprite at my cursor but the asymmetry is killing me! What I would like to do is spawn the explosion at set centered points depending on which segment you clicked on. At first this didn't seem too difficult as I know how many segments each boat is and how many pixels so I can easily find out how large a segment is and where it begins and ends, my problem however is the mouse x and y pertain to the whole canvas not just my sprite so there is no way I can just compare mouse coordinates to my height.

  • I get an error when I try to ask for permission user_friends I've tested other permissions though and they seem to work fine.

    Javascript error!

    ReferanceError FB is not defined

    FB_init_plugin.js, line 390 col 3

  • Do you plan to update the plugin to be 2.6 compatible?

  • How do I send a notification that it's the other person's turn, like in words with friends? I've been looking at the facebook plugin but it only looks like it can do publishing to walls and/or timelines.

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chris200x9

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