SoldjahBoy's Recent Forum Activity

  • Hello, and welcome to the boards.

    The community here is pretty friendly and helpful, so if you need anything don't hesitate to ask in a help section, or jump in chat (link at the top of the site).

    Hopefully you will find everything you need here! :)

    ~Sol

  • Uh... what the heck?

    I can see this ending up being loads of fun. Time for PR TOM to jump into action.

    Tom, I choose YOOOOOUUUU!

    ~Sol

  • Just shows that I haven't used Construct in ages >.>

    ~Sol

  • Ah, thanks man... I wasn't aware of this strange change.

    ~Sol

  • Can anyone else confirm 3DBox object not working correctly?

    The front face (the top if you are looking at it as a top-down view) does not display at all, and using a single event:

    ALWAYS - 3DBox.X = Sprite1.X , 3DBox.Y = Sprite1.Y

    This does nothing. The box just stays in the same place, with no face on one side :/

    Using v1.2 Classic

    ~Sol

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  • Awesome, another zombie game for me to try :D

    Taking a break from mowing the lawns now, but will play this tonight I reckon ;)

    Also, removed spambot spam.

    ~Sol

  • It's ok scidave I have figured it all out now, thanks to Jayjay's help.

    I have not had a repeat of the issues, pairing network conditions with other conditions. I'm not sure what the problem was at the time but I must have had something so arse-backwards it just failed to work as expected.

    If I come across any more problems like this I'll be sure to send it your way though.

    Big thanks, lastly... to Jayjay for giving me some much needed guidance on his knowledge of the plugins functionality and usage to date. I now have a nice working model for multiple connections and data flow control.

    Thumbs up.

    ~Sol

  • Personally, I think it's a pretty awful idea. Most free games that use this system (there are some exceptions, such as TF2 and some others) are plain bad. Just horrible.

    And then they have the *brilliant* idea of implementing micro transactions. What do you get? A s**t load of angry people because the players who pay get a 1-hit kill assault rifle.

    And that really bothers me. It ruins all the fun of working hard for weapons, items and stats of both the buyers (they level up twice as fast, etc) and other players. (what's the point of leveling up if you know that if you don't play you'll never be able to beat premium guys?)

    This is pretty much what I was talking about just above.

    Most of the western games that have tried the "micro transaction system" does end up giving 1-hit kill assault rifles, when instead they should be giving things like in-game currency, or stat points that can normally be earned by playing the game... The end effect is essentially "saving time"... REAL time, in real life! Pay money = save time (casual gamer can keep up with the ******** hobo's with no life). The ******** players that don't want to spend the money get to the same end result, but can spend money if they want to save the "grind".

    THAT is the "smarter" way to do it...

    ~Sol

  • Hello and welcome!

    If you need anything be sure to ask, everyone here is generally pretty darn helpful. :D

    ~Sol

  • haven't updated this since I switched to fiber optic

    Holy mother of GOD D:

    DO WANT!

    ~Sol

  • Graphics sure look nice from the screenshot provided.

    I will have to check this one out for sure... Zombie games are my Kryptonite.

    ~Sol

  • I had the micro transaction idea about 7 years ago, when it was a new idea (only available in Chinese games) published in a game called Conquer Online.

    The Chinese do it right, by offering items for money that do not completely unbalance the game and give the purchaser an unfair advantage.... unlike western game studios that took the idea, bastardized it and made it **** *cough*EA Games*cough*.

    ~Sol

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SoldjahBoy

Member since 2 Apr, 2008

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