SoldjahBoy's Recent Forum Activity

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  • Simple. Interesting. Mildly entertaining. Very well presented. Complete.

    You have achieved your initial goal, which is awesome.

    I also love the rain drop effect on the "production/developer" screen... how did you do that?

    ~Sol

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  • Awesome Sauce.

    Belongs in Tools and Resources for future reference.

    Tried to move it, but mod powers still a little broken.

    ~Sol

  • Haha that was awesome :D

    Can't wait for more levels!

    The whole grave thing at the end is a nice touch. :D

    ~Sol

  • I think Flash better than HTML5, flash is faster, more powerful, more common, and supports 3D. But HTML are very slow and not powerful. And I think that the idea of ??HTML5 was a failure, flash is much better! And so we should not forget about Ekse, because it is the fastest exporter at the moment.

    You also have to remember that HTML5 is still, currently... very new. Flash has been around for over 10 years, and has had that much time to improve. Simply stating that "Flash is better" is very narrow sighted in my opinion.

    I always like to consider the future myself, even though I do agree that currently HTML5 is a bit of a let-down in comparison to other avenues. I am confident it will improve vastly as more time is spent with it by the professional industry.

    ~Sol

  • YAY! Maybe now we can customize our products without having to hack the crap out of them first! :D

    As much as I dislike Steve Jobs as the figurehead of Apple, the poor bugger doesn't deserve to die :/ I had a feeling this announcement was coming for awhile though since his health has been deteriorating for quite some time now...

    Oh well, the turn of a new era... and the ability to change more than a wallpaper... maybe.

    ~Sol

  • Well I did write a large reply, but the forum ate it since Tom hasn't increased the idle timeout beyond 4 seconds.

    I will summarize by saying:

    • Thank you!
    • OK I will try those things

    and

    • You're awesome

    ~Sol

    PS. Tom if you see this, PLEASE increase the idle timeout to like, 2 hours... It timed me out between logging in and writing a 200 word post... and I type around 60wpm.

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  • This looks like it could be awesome for making procedural jungle scenes for a platform game :D

    ~Sol

  • Sol... you missed something.:P

    Yeah I wasn't sure... I had to be nice in case.

    I figured it was a freaking bot D:

    Technically it hasn't done anything wrong so...

    ~Sol

  • The only problem I can see with that is my game will require some pretty exact information, partially to cut back on server/client checks (for sync and anti-cheat) but for accuracy of movement.

    My game will not be an "action game" but will have a lot of moving objects, so network traffic will probably be pretty hefty.

    Thanks for the suggestion though. I did think of it but have not actually tried it yet, so I may still give it a go.

    newt

    This. This exactly... I would rather it slows down the movement of everything, and "lag" the server to compensate for the slowest connection, in order to maintain integrity.

    ~Sol

  • OK so, I know this plugin is still in early stages etc, but I just wanted to ask some questions regarding performance, scidave.

    I notice that with only a handful of players connected (4-6) that there is a fair bit of lag when transmitting x,y position and angle of each player, as well as a Name and UID for each player.

    Distance doesn't seem to be a HUGE issue, though internet speed seems to play a larger part... but even then it seems to get super laggy after only a minute of people being connected, and that lag seems to stack.

    Am I doing something wrong or is this just the way it works as of now?

    If the former, what is the best way to send packets? Is an always command a bad thing?

    If the latter, can we expect to see performance increases over time? How do you plan on tackling this (if at all)?

    Cheers in advance :D

    ~Sol

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SoldjahBoy

Member since 2 Apr, 2008

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