SoldjahBoy's Recent Forum Activity

  • Lookin' good holmes

    ~Sol

  • Lol Simon's Quest...

    I acctually finished that game back in the day... I don't remember it being that bad... but I guess back then there wasn't really anything to compare it to. I thought it was pretty cool, since I loved the first Castlevania game.

    Looking back at it now, I certainly wouldn't have the patience for all that dying and hearts and water.

    ~Sol

  • I'm talking about the website made about him, which somewhat invades the family's privacy.

    Good. Maybe they will fix their Satan-spawned child.

    The guy runs an oil company anyway... last time I checked those fuckers aren't doing any of us any favours with fuel prices etc. I say hang their dirty laundry out to dry, and maybe something good will come of all this.

    If my kid ever did something like this, I would expect to be humiliated in public as well by my peers, since I would obviously be a shit parent that instills zero morals in their kid.

    I want to grab that little fucker and smash his face into the wall and punch the fuckers out of him, exactly like he did to his cat. Then, I'd throw him in the wood chipper and laugh.

    ~Sol

  • Long games. I don;t have "time" either... but I find time... I'd rather spend $70 and have no time to play 100 hours, then spend $70 bucks ten times and have time... If a game takes 100 hours, it means I don't have to spend money for a long time, and get a long amount of enjoyment out of the game.

    Having said this... there is such a thing as TOO LONG! Games like Crysis or DOOM etc need to be shorter, since they are an action based game, and having it too long would just be repetative and annoying. I think 5 hours for any game is way too short, and I feel ripped off when I complete games so fast (like the last 3 COD games, Heavenly Sword, er... most FPS game in general really).

    I think FPS games should be 12-15 hours long if they are a linear style game... RPGs and Adventure games (non-linear) should be at least 30-40 hours of storyline, but at least 100 hours of "extras" like hidden stuff and special secret collectables etc. RTS games can get away easily for 30-40 hours as well since they are a more methodical game you will play for hours anyway without realising.

    So, basically... I like games to have some meat to them... regardless of platform. Your GTA style games like Saints Row 2 are great, since you can literally spend as long as you want playing that game if you don't concentrate only on the storyline, but you can smash through them in under 20 hours if you want to get it over and done with.

    I dunno about you guys, but when I play a game, I do so because I enjoy it. I don't play iy just so I can hurry up and get past it and go to the next game... I'd be perfectly happy with a game that never ended... unless you died.... in real life.

    ~Sol

  • WTF it's so small I'd lose it... or step on it... or my big computer woud laugh at it xD

    Still, pretty impressive specs for something so tiny and helpless looking.

    ~Sol

  • WOW! Impressive

    These effects are looking really cool

    Davio, yes there are plans for off-screen support weapons, like artillery, airstrikes, ICBM, and some other stuff. This will be a perfect little addition to such weapons! (PS. It needs a little parachute lol xD)

    ~Sol

  • I want to rip off his head and shit down his neck...

    ~Sol

  • Wow guys there are some really cool sumbissions so far! Keep 'em coming if you think of something cool

    I have some ideas to implement some of these weapons... more like, deployment methods. This should be a lot of fun once I start adding the waepons system properly.

    Looks sweet. I see you've found a way to properly texture the ground. Just a guess, but I assume the ground has a mask effect, and there's a texture on the layer underneath?

    Yep, though before that I used another method all together with no mask, but the ground gave the impression of "compacting" rather than being destroyed. The current method still isn't perfect as it doesn't preserve te texture of the falling dirt, but you can't have everything. I'm pretty hapy with it now, and any more changes (if any) will come MUCH later. It works, and it's great as far as I'm concerned.

    ~Sol

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  • I'm on here way too much.

    Ditto.

    ~Sol

  • LOL retro

    This should be good

    (The IMG command is used as follows:)

    [ img ] http: // www . link . com [ /img ]

    Obviously, without the spaces

    ~Sol

  • lol I suck...10 attempts...129 points... neat idea though hahaha

    ~Sol

  • ... but some of them said they couldn't stop, and those who had quit sounded relieved and vowed never to return....

    Been there.

    Done that.

    Reformed World of Warcrack player.

    ~Sol

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SoldjahBoy

Member since 2 Apr, 2008

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