SoldjahBoy's Recent Forum Activity

  • Speech recognition is really cool. I can browse web sites and do almost everything on my computer with this. Does anyone else use speech recognition? I wrote this post with it.

    nope... im too lazy to set it up haha

    ~Sol

  • ha, this sounds awesome xD

    im guessing ill have to use my blob effect.

    QuaziBlober lol

    Hehehe if you didn't then I was gong to do it on your behalf!

    ~Sol

  • Some of you may know I have been working on a new tank battle game, similar to the old "Scorched Earth", or newer "Pocket Tanks" games. I have been working very hard and very closely with some of the Scirra board members to make this game work.

    The reason I am posting here now, is to give anyone else a chance to join in the project through a very special means...

    EFFECTS!

    Show your coolest (perferably non-cpu aggressive) special effects. Any entrants once approved will have thier special effect added to a weapon in the game, and if possible (some usernames just won't work unfortunately) the weapon can even be named after you!

    For anyone who doesn't know what TONKS is about... here are a couple of screenshots and some bullet points of features the game will, or already has included.

    <img src="http://dl.getdropbox.com/u/604141/tonks%20promo/title.jpg">

    <img src="http://dl.getdropbox.com/u/604141/tonks%20promo/tonk1.jpg">

    <img src="http://dl.getdropbox.com/u/604141/tonks%20promo/tonk2.jpg">

    <img src="http://dl.getdropbox.com/u/604141/tonks%20promo/shootgren.jpg">

    <img src="http://dl.getdropbox.com/u/604141/tonks%20promo/menu.jpg">

    <img src="http://dl.getdropbox.com/u/604141/tonks%20promo/weaponselect.jpg">

    • Fully random terrain generation
    • Fully destructible terrain with collapsing ground
    • 1 on 1 battle
    • AI battle
    • Online/LAN battle with leaderboard
    • Weapon shop
    • Physics behaviour for tonks (now including physics treads!) and projectiles
    • High resolution graphics

    Any contributions are expected to contain a CAP file for porting into the game. Not only will you get your effects/weapon idea included, plus have the weapon named after you... you will also get a mention in the credits as part of the development team!

    Special effects! gogogogogogogo!

    ~Sol

    SUBMITTED EFFECTS

    Citnarf - Flamethrower type effect - DOWNLOAD AND SEE

    Mipey - CareBeam - DOWNLOAD AND SEE

    Quazi - QuaziBlobber - DOWNLOAD AND SEE

    Newt - AcidSpitter - DOWNLOAD AND SEE

    Newt - Magic Missiles - DOWNLOAD AND SEE

    Sagal - Fire/FlameEffect - DOWNLOAD AND SEE

    Davioware - SupportFlare - DOWNLOAD AND SEE

    Myself - ExplosionType1 - DOWNLOAD AND SEE

    l33twash0r - SmileyAirstrike(aka 4chanBomb) - DOWNLOAD AND SEE

    ---------------------------------------------------

    CURRENT PUBLIC BUILD

    14th May 2009

    • Some graphic improvements to the ground, sky, and texture seams in general.
    • Also added a sun and increased the play areas height.

    23rd April 2009

    Very early build, test driving and weapon selection.

    NEW ADDITIONS:

    • Playable area now more than double the size!
    • Player 2 is now drivable
    • Several physics tweaks and minor bug fixes
    • Smoother camera controls and camera partially automated

    ---> After freescrolling, camera now returns to selected player

    • Minor graphics changes/improvments
    • New "power meter" widget
    • Physics now more stable during low FPS on older machines

    Debug keys and Controls:

    -"1" Force camera to player 1

    -"2" Force camera to player 2

    -"D" Toggle debug info

    -"Right Mouse and drag" to free scroll

    -"LeftMouse Click" on player for menu

    • "Left and Right Arrows" drive the tonk around
    • "Up and Down Arrows" adjust power settings (will only function if player menu is open)
    • "Spacebar (hold)" Aims turret at current mouse position (only for player 1 at the moment)

    -"ENTER" to shoot (will only function if weapon is selected)

    • "R" to repair your treads if they smash

    Known Issues:

    -Ground gets "spikes" in it from weapon detonation. I can already solve this, just haven't done it yet.

    -PlasmaGrenade bounces off of player platforms. Can fix, just haven't yet.

    • Auto Flip is currently disabled as the current method is not suitable.

    DOWNLOAD CURRENT PUBLIC BUILD

    HERE

  • lulz xD

    ~Sol

  • Yes. Absolute ripper of a show... if anyone here has not seen it, then that shall be your new homework. Watch Red Dwarf or face the mighty ban hammer xD.

    Nah, just kidding, but seriously... go watch some Red Dwarf.

    ~Sol

  • So I heard that Rich was releasing a Multiplayer Online Plugin soon...

    That's what I heard...

    ~Sol

  • Rad artwork man, and welcome to the forums

    Unfortuantely, as most of the guys have pointed out, there aren't really any beat-em-up games being made by anyone. Too bad though, because I loved Double Dragon and Zombie Smashers!

    P.S. The aussies are taking over!

    ~Sol

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  • you have to make BLOKESTRUCT next... with maor boobies

    ~Sol

  • OH LOL! xD

    Epic pic is now even more epic!

    ~Sol

  • As per discussion on cha last night, I still suggest JUSTHOST is the best option.

    • $4.95 a month
    • 99.5% uptime
    • Unlimited space (within fair use policy)
    • Unlimited bandwidth (within fair use policy)
    • Ruby Support
    • PHP Support
    • Free Domain for life

    I can't find a SINGLE bad review, or even someone on a forum complaining about JustHost... all of the TOP 10 HOSTS listings I have looked at have JustHost listed somewhere in the top 5... and even the website that exists solely to talk about bad hosting gives JustHost a big thumbs up.

    I say go with JustHost... if not for a few months to give them a test run. You can't really lose anything apart from the time spent porting the database across etc.

    ~Sol

  • ROFL!

    ~Sol

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SoldjahBoy's avatar

SoldjahBoy

Member since 2 Apr, 2008

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