And C2 doesn't need its own native HTML5 -> Android exporter, because the ones available have massive teams behind it pushing through updates and improving it all the time, even if Scirra tried, I do not think they can match the international effort being Crosswalk or Intel XDK. In another few months when they add AdMob and Google Store support, it'll be perfect.
Highly debatable. C2 certainly would profit immensly from having better exporting options for mobile devices. You do have a point and I think Scirra needs to expand (hire people), which I believe they plan to do on a small scale. They probably shouldn't work on their own HTML5 wrapper, but rather provide actual native exporters.
Other development tools are often preferred over Construct 2 solely because they do in fact have native exporters available. Even if they usually come at additional cost. It just makes for a perfectly streamlined development pipeline and you do not have to rely on any other parties anymore.
C2 is a great engine, but its still limited by your own talent pool.
A statement as true as ever, but in this context it almost seems like you are implying that other users are only having problems because they do lack talent.
I disagree with everything OP has raised and not because I am a fanboy, but because of my own experience.
C2 has worked as advertise. An easy to use tool but hard to master, like most things in life. My first game is a MASSIVE EPIC. It was grand in scope and guess what? It runs great on mobiles thanks to Intel XDK/Crosswalk.
I certainly don't agree with everything that was raised in this thread. And I'm glad to hear that your personal experience with C2 has been this positive. My own experience is also far more positive than negative.
That doesn't mean anyone should dismiss concerns raised by others with a different experience. Especially if the main aim is improving Construct 2 by constructive criticism, which I believe this thread is still about. Yes, the tone has been a bit "ranty" here and there, but it is the internet after all.