Jayjay's Recent Forum Activity

  • Can you try exporting your game to EXE and check all the Python libraries to see if it works fine after importing them?

  • Arima, I loaded everything into my game from external files as I had wanted the game to be moddable, and found that once the "engine" of events was bug free, the game generally was too. Construct Classic is pretty unforgiving in terms of editing and making a large file (that's true), but if you make your game right, you can still do awesome stuff that the community should be proud of.

    No matter which version of Construct, we are all supporting Scirra.

    For people who can afford it or who want to make serious (and multi-platform) games, I'd 110% recommend they get Construct 2 like you do as well, especially because of the amazing features Scirra adds every few weeks and the multi-platform options of HTML5/WebGL.

  • Arima, I think it's fair to say that both tools can make big games, but Construct 2 will give much less resistance as you go, whereas Construct Classic can introduce surprise bugs and glitches to workaround.

  • , although still available, I don't think anyone will be around to fix that bug sadly, but thanks for pointing it out (haven't noticed it myself yet, but I usually don't use toggle action).

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  • Sure, here's a cap <img src="smileys/smiley1.gif" border="0" align="middle">: https://dl.dropboxusercontent.com/u/4714446/EventGroups.cap

    Edit: Oh, just saw yours, yeah both works. Mine is more for global things like menu screens and etc, so that you don't rely on any object to hold the values directly, both are good solutions I think <img src="smileys/smiley1.gif" border="0" align="middle">

  • sadly not all at once, however you can instead use a global variable eg: ActiveGroup

    and then in each group create an event "System object > compare global variable > "ActiveGroup" = 1" or similar, then throw the events underneath.

    This means you just change your variable and whichever group has that number will be active <img src="smileys/smiley1.gif" border="0" align="middle" />

    Edit: Also, you might like the examples kit I made for Construct Classic which has a lot of source codes to games and examples I've made. You can grab it from the link in my signature here <img src="smileys/smiley1.gif" border="0" align="middle" /> (it also has a link to the newest version of Construct Classic, Version R2 on Source Forge)

  • hah no don't worry <img src="smileys/smiley17.gif" border="0" align="middle">, just the Construct help and creations areas <img src="smileys/smiley2.gif" border="0" align="middle"> and sure, I re-uploaded it here: https://dl.dropboxusercontent.com/u/4714446/SpritefontCC.zip

  • Sorry <img src="smileys/smiley6.gif" border="0" align="middle" /> that's how the Text objects work in both Construct Classic and Construct 2, you can try the Spritefont plugin but I'd recommend pre-making your static texts if you can

  • Anytime <img src="smileys/smiley1.gif" border="0" align="middle" />

  • nihaotomita, not much time on my hands, but I'd love to if I find some <img src="smileys/smiley1.gif" border="0" align="middle" /> and it's not so much in Construct, it's just a little tricky making one piece of code working for all objects.

    In a game I made in programming language Blitz Basic, I had to copy and paste the code and rewrite it for each enemy copy, so Construct is definitely nicer to work with <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Thanks for sharing your solution! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Sounds like you want to move the layer to the top, and use System object action "Set time scale" to 0 when you want to pause the game, is that what you mean? <img src="smileys/smiley1.gif" border="0" align="middle" />

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Jayjay

Member since 18 Mar, 2008

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