Jayjay's Recent Forum Activity

  • In the menu you can go to "File" > "New" > "New Template/Example", and then choose "Ghost Shooter Game" to start a new game based on its cap file <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Not sure why they freak out, but it does look like you'll need to add some controls for Player 3 and Player 4, which you do in the Project settings (click the project name then look far down the left sidebar for controls), it's a pain to do but might fix your problem

  • You could instead do this for each object:

    Start of layout: object.value('offsetX') = object.X - ScrollX

    Always: Set object.X to ScrollX + object.value('offsetX')

    And I think that'd scroll it as you move the screen, not sure as I haven't tested

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  • It seems like the easiest thing is to copy and paste the events for each object sadly <img src="smileys/smiley6.gif" border="0" align="middle" /> Or otherwise find a way to give each part of the body a number "badguyID" and for each even say "object.badguyID = loopindex" inside of a for loop from 1 to badguypart.count if that makes sense.

  • WhyBotherShaving seen your post, and I had been planning to make an example on this for you but haven't found the time. I'll hopefully have a solution for you soon though <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Sure it's possible, you can do it all through a combination of built-in movement behaviors and events to scroll and switch between them (scroll to object event, as well as ignore movement depending on which is selected, and a global variable to say which object to control)

  • I'd love to see this break down even further into genres of game/misc applications/tools/examples/art/etc.

    Everything you make is a "creation", or made up of many creations, and so it's really hard to find the type of games I want to play amidst (still very cool) art, or tools.

    Seeing new things from other areas too is useful though, maybe add a "random latest creation" option to make it easy to find something made in the past 2 pages of each sub topic or genre.

  • Can you post a cap file to show what the problem is? You can remove any non-related objects and code to save time in supporting the issue <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Yeah, this looks like an issue in the layer object from what I can see. Is there any reason why you're using layer object to do this though? (eg: to re-use skyboxes?)

  • I like to redirect Construct 2 users to that section of the forums, but I think I understand a bit more of what you're doing, your car is made up of many small physics objects?

    And if you don't want the car to move you might be able to get around this by setting its density to a really high number for all the parts of it (eg: 999)

  • Cool game <img src="smileys/smiley1.gif" border="0" align="middle" /> Took a lot of tries to get, but 190 <img src="smileys/smiley4.gif" border="0" align="middle" /> but it took me switching to Chrome to do that (there is lag in Firefox that hangs sounds and even hangs the words from falling down I found).

    It seems to definitely be sound playing that brings any issues in the game, and I found that even less than a 1/2 second of delay was throwing me off (typing sounds were usually okay, but the yay/miss sounds playing really made concentration hard and threw off my typing).

  • sosensible - Wait for someone else to see it/search for it and then comment rather than 1up / bump, and especially avoid abusing the delete function of the forums.

    Content is never lost (search works fine if you use the right keyword combination), so someone looking for "avatar maker" will find your post, and it looks like "random avatar generator" even led to another avatar generator for Beaver avatars ( www.scirra.com/forum/beaveravatargenerator_topic69196.html )

    If you do have a real update to your program then sure, go ahead and add it as another post for people to find it <img src="smileys/smiley1.gif" border="0" align="middle">

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Jayjay

Member since 18 Mar, 2008

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