Giving another life to this thread...
Actually I don't know why but with my new .cap file those system actions like Set fixed FPS or Set timescale aren't working for me at all.
I've got "animated" buttons, so when the mouse is under the object, it goes to the frame 2, and gets back as soon as the mouse goes away, very simple.
But I have special sequences in my game when the user is questioned, with a transparent black sprite, text and sprite objects, and during theses sequences I need only the special layer to work, and block the other ones.
How could I do that?