Jayjay's Recent Forum Activity

  • Construct Classic R2 is the newest version, R1-2 is the version just before it.

  • This article should have the information you're looking for (registration is free to view the articles): Construct Game Development - Platformer Revisited, A 2D Shooter

  • Asmodeus Can you upload a capx or screenshot or otherwise describe what you want to do? Odds are it can be restructured to avoid this bug.

    Also, unless you're performing heavy logic inside your loop of creation, you'll probably find that GPU is where your game will bottleneck, rather than CPU usage.

    Construct Classic is based on C++, and the events perform much faster than the (optional) Python implementation (to give you an idea of the speed of cycles).

    Edit: Also, a whole sheet of events (or sheets if others are imported), will be run through to constitute one "tick" in the game.

  • Ah this is the Construct Classic section, the old freeware/open source program that only works on Windows (since it uses DirectX 9).

    Also, I've not seen this problem before, can you give me a link to the site and I'll try it in my Firefox?

    You can post your question in the Construct 2 "How Do I?..." forum for better support!

  • Wow, that looks great! I like the color mixed with elements of Limbo style <img src="smileys/smiley4.gif" border="0" align="middle" />

    Edit: Here's the embedded video for everyone to quick-access

    [TUBE]http://www.youtube.com/watch?v=Vldu8ffYDxs[/TUBE]

  • Awesome! <img src="smileys/smiley4.gif" border="0" align="middle" /> Your game looks great <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I think I remember events actually being faster than Python in most cases (as Python is interpreted, while the core of events in CC are compiled from C++), not sure about that though.

  • Ah, that's a Construct 2 feature sadly. Your best bet is to set the levels to load memory/objects per-layout (project settings I believe?), then just have the first layout either be a "loading" screen or a menu.

    Hope that helps!

  • Happy birthday! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • I always felt CC was still capable of making full games like this, great job! Can't wait to purchase when it comes out <img src="smileys/smiley4.gif" border="0" align="middle" />

    Edit: Bought! once again it looks like a great game <img src="smileys/smiley1.gif" border="0" align="middle" />

  • ghost all for Construct Classic, but if you're using Construct 2 you can try this plugin: http://www.scirra.com/forum/plugin-3d-using-copperlicht_topic49881.html

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  • DFOX, not yet sadly, but you can use the web browser on Xbox 360 to load something made in HTML5. I think so far only the touch/mouse left click is registered, but WiiU export should be coming in the near future I've heard <img src="smileys/smiley1.gif" border="0" align="middle" />

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Jayjay

Member since 18 Mar, 2008

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