Jayjay's Recent Forum Activity

  • We're at 25% funded already! <img src="smileys/smiley4.gif" border="0" align="middle"> You can help make Insanity's Blade awesome on Kickstarter at: http://www.kickstarter.com/projects/353834117/insanitys-blade-the-ultimate-8-bit-experience

    [TUBE]http://www.youtube.com/watch?v=cKHah3tMOp4[/TUBE]

    Also, the Mac "beta" beta demo is out! Try it out and let us know how it works for you <img src="smileys/smiley1.gif" border="0" align="middle"> http://causalbitgames.com/demos/IB.app.zip

    Controls:

    Z and X - Jump and punch

    Arrow Keys to move

    Enter to Pause

    F4 to quit

    F11 toggle full screen

    You may also use a gamepad to play the game!

    <img src="https://pbs.twimg.com/media/BZhiqMUCYAArY-7.jpg:large" border="0">

  • Just wanted to throw in that I also noticed Mac export didn't work for Insanity's Blade: causalbitgames.com/demos/IB.app.zip

    Wasn't able to run the app after extracting from the folder, but then I looked in the contents of the app and ran the node-webkit file in MacOS and it worked.

    MacBook Pro - OS 10.9

    Core 2.5GHz Intel i5

    4GB 1600MHz DDR3 RAM

    Intel HD Graphics 4000 1024MB

  • Also, a good tip is to make a "startup layout" that's very light on resources. Applications that don't "start" in a few seconds fail the test too.

  • Also, backers of $10 (full game pre-order) or more get a copy of the Insanity's Blade - EP for free!

    Listen to the EP here on SoundCloud: https://soundcloud.com/causalbitgames/sets/insanitys-blade-the-8bit

    <img src="smileys/smiley4.gif" border="0" align="middle">

  • Unfortunately you will need to use DirectX I believe. The application mode is really just "Windows controls only mode", and doesn't have much of any graphical rendering capabilities :(

  • I think what you need to do is use the HTTP/download object to get the contents (html) of a page, then dump it into the HTML object. After that it might work as expected but I'm not sure.

    Also, you could try something with an iFrame like:

    <iframe width="480" height="360" src="http://www.kickstarter.com/projects/353834117/insanitys-blade-the-ultimate-8-bit-experience/widget/video.html" frameborder="0" scrolling="no"> </iframe>

    And see if that works!

  • Looks great <img src="smileys/smiley4.gif" border="0" align="middle" /> He blends well into the different backgrounds.

  • Thanks <img src="smileys/smiley1.gif" border="0" align="middle" /> If you have any other questions about the game we'll be happy to answer them!

  • Thanks for your support! <img src="smileys/smiley41.gif" border="0" align="middle">

    Sure that's a fine question to ask <img src="smileys/smiley1.gif" border="0" align="middle"> we are currently making the game in Construct 2, but are looking into a Unity port in order to get onto mobile console devices like the PlayStation Vita and PlayStation Mobile.

    If we reach our stretch goals we're also hoping to port the game onto the indie game markets of other consoles too (http://unity3d.com/unity/multiplatform/consoles).

    Still, that's a long ways away but we'll be keeping you up to date as we develop Insanity's Blade! <img src="smileys/smiley4.gif" border="0" align="middle">

  • Okay, here's an example cap with sfx file and exe version. Unfortunately if it doesn't work then your computer probably isn't able to play positioned sounds.

    I did have to tweak the roll-off and min volume settings of the XAudio2 object in the editor to get it to work.

    Anyway, here's the example: https://dl.dropboxusercontent.com/u/4714446/SoundCloseToPlayer.zip

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • No problem! I'm happy to help <img src="smileys/smiley1.gif" border="0" align="middle" /> Sounds like a fun game!

    And good luck, I hope you do! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Sure thing timyo, I'm happy for any of the techniques in the examples to be used in commercial products <img src="smileys/smiley1.gif" border="0" align="middle" /> Credit not required, but appreciated.

    This applies to the game graphics included as well (unless they have a separate usage permission assigned in their respective folders).

    The full game source files and resources (in the "Games" subfolder), are free for learning purposes/non-commercial works. Credit is again optional, but commercial use is currently not permitted of those exact files.

    I hadn't thought of this question and updated the blog page with this information, thanks!

Jayjay's avatar

Jayjay

Member since 18 Mar, 2008

Twitter
Jayjay has 2 followers

Connect with Jayjay

Trophy Case

  • 16-Year Club
  • Email Verified

Progress

17/44
How to earn trophies