Jayjay's Recent Forum Activity

  • Good job guys ^^

  • Thanks ^^ Lol not too far off the real cake I got

  • Can't edit the old one so just gonna post again.

    16 as of today

  • JayJay, your example is nifty, but it'd be greater if it had the able to test the game.

    Yeah, it does lack alot of features and ect. Thats why the only "real" part to take as an example is the loading and saving of INI file maps. The current map editing system is terrible and doesnt even save the objects Z order hopefully someday I will make an updated/better version.

    Yeah I agree I think Im going to us a combination of both examples along with my own code. Im going to use inis for saving the information but I made a very heavily modified version of davids creation example.

    Cool, hope it works well for ya

  • If you want to make your maps save into an INI file, you can use my example i made for SuperV http://www.scirra.com/phpBB3/viewtopic.php?f=16&t=1721 (scroll down to the latest version of loader and editor)

    Using INI style grouping and values can make 3rd party editing easier/possible, that way you can just tell people who don't like your editing program to go make their own XD

  • This is awesome Deadeye, you hopefully should win the competition with this

  • Good luck Deadeye ^-^

  • 15! Yay, youngest so far XD

  • One way to look at this is from the resources point of view.

    Adding effects like this would save some storage, but would also take up some ram.. possibly a lot of ram, processing power as well.

    I think you misunderstood my idea, those reasons are why I want to be able to add Construct effects to the image itself before runtime (during editing), so that the effect is only used once and ram/gpu power is saved.

  • Looks great so far! And I didn't run into any bugs, except maybe how if you try to read while moving and let go of the arrow key to late the message disappears, maybe make it disappear after going past a certain distance of the object?

  • Wow that sucks, hope you get better Quaz

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  • And the Global 'Inventory' didn't work, it still changes to inventory.

    Wait, I thought thats what you wanted?

    To change

    'Money' Greater or equal 1[/code:us95rkxj] to [code:us95rkxj]'Inventory' Greater or equal 1[/code:us95rkxj]
    For me this does what you want [code:us95rkxj]global('Inventory') Greater or equal 1[/code:us95rkxj]
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Jayjay

Member since 18 Mar, 2008

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