Jayjay's Recent Forum Activity

  • Nice. I've been looking for something that can pause music. /stolen.=P

    Would it be possible tom add a music queue?

    Both XAudio2 and the Mod plugins can pause music, did it not work on your machine?

  • Can you post some details on your graphics card/computer specification? I've heard that Construct is really buggy with certain graphics cards.

    Also, can you run games other people have made in Construct?

  • That device, is horrible.

  • Scary isn't about gameplay. Most other types of games have enemies that you kill and want to kill you, etc. Scary games are no different than any other games in that regard.

    What makes a scary game different is the story, and character development. And psychologically messing with your player's emotions. You can't make something scary in a day.

    So, Jayjay, I absolutely disagree with you. Scary games do not start with the engine and controls first. They start with a story. And lots, and lots, and lots of pre-planning before you ever even start coding.

    Once the story is down, you can make whatever game mechanics and control scheme you need to fit the story.

    You're absolutely right about the story needing to be made before the game, but I assumed he had already planned what he wanted in that respect before he started any work on actually making the game. I was just saying that a good game gameplay-wise can not (usually) be made in a day.

  • Don't you hate when you have an idea for a game that you realy REALY want to make, but you can't or you know that, in the end, it won't deleiver the results you want? Or when you have an idea you THOUGHT you realy REALY wanted to make, put in weeks of work and get board of the concept? This has happened to me on 3 occasions already. My most recent flook that I worked all day on, ORIGINS. I knew once I started testing a demo I made that I coundn't make it scary. I feel like ****

    I've spent tonnes of time trying to make things that were out of reach, or I became bored of them. It's not really a waste though, because you always learn to do new things or get an idea for a better game idea while you do it (unless you're trying to remake the same game each time ).

    Although, if you've only worked on it for a day, you probably won't find it scary. Scary games usually are made with the engine/game control first, and then the scary stuff is put in. Try getting a solid gameplay engine together before putting the scares in.

    Also, Sved is correct as well, you know where everything is going to happen (unless you make the scary stuff happen randomly) so you won't be as scared

  • The forums used to allow it, but I don't know if they do anymore. I'd recommend getting DropBox https://www.dropbox.com/home

  • Here is the topic Zenox98 is talking about: http://www.scirra.com/forum/viewtopic.php?f=3&t=9651

  • Awesome, glad to hear

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  • Sounds like the a collision mask problem, can you post the cap/source?

    Failing that, try changing the collision method from "per pixel" to "bounding box"

  • The second one works, but I think the first one might as well.

  • Hello everyone ! It's me... again ! I wanted to know how to do a trail effect (sprite trail) with the bone behaviour...

    So I want something like this :

    <img src="http://serio.piiym-net.com/CVBla/txtboard/src/shot5.png">

    but with using the bone behaviour !

    <img src="http://img684.imageshack.us/img684/2480/skybones.png">

    Maybe try using the plasma object and then pasting the character/whatever-you-want-to-trail into it. I don't have a cap at hand, but I'll try to come up with one when I have some spare time if you want.

  • I've managed to get to level 3 so far, although it did take me about 50 deaths to do that. I like the game though, the blue squares background from level 2 on really adds some nice atmosphere to it

    On a side note, I found level 2 to be way easier than level 1, maybe swap them around to make the difficulty curve a little less steep? Also, the jumping/moving feels a bit floaty. It's not too bad on levels 1 and 2, but on level 3 it makes the level really hard.

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Jayjay

Member since 18 Mar, 2008

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